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A combo (not to be confused with a string) is a sequence of attacks that do not allow the opponent an opportunity to break out of hitstun. Combos are not necessarily guaranteed however - many factors play into their effectiveness, such as DI, SDI, teching, damage, weight, and timing of the attacks.

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  • Combo
  • Combo
  • Combo
  • Combo
  • Combo
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  • A combo (not to be confused with a string) is a sequence of attacks that do not allow the opponent an opportunity to break out of hitstun. Combos are not necessarily guaranteed however - many factors play into their effectiveness, such as DI, SDI, teching, damage, weight, and timing of the attacks.
  • A combo is a strategic use of moves and items to gain an advantage in a battle. Combos can be used in any kind of battle. An example of a basic combo is giving a Pokémon with high HP Leftovers, which greatly strengthens its durability and defense.
  • The pirate can chain or 'combo' their primary Sword (Cutlass, Sabre or Broadsword) or Dagger attack skills together to hit their enemies with ever-increasingly lethal attacks. It pays not to just button mash (rapidly hit the attack button or key). To perform a Combo, the pirate first needs to have more than 1 ability in their respective weapon. Each time they add a new attack ability; they add another part to their combo ability. If an attack skill is not known, the combo will skip to the next.
  • !BGCOLOR="#CCAAFF" width="100"|Job !BGCOLOR="#CCAAFF" width="50" align="center"|Rating !BGCOLOR="#CCAAFF" width="50" align="center"|Level |- valign="top" BGCOLOR="#EEEEFF" | Monk | align="center" | A+ | align="center" | 1 |- valign="top" BGCOLOR="#EEEEFF" | Puppetmaster | align="center" | A+ | align="center" | 1 |- valign="top" BGCOLOR="#EEEEFF" | Dancer | align="center" | D | align="center" | 2 |- valign="top" BGCOLOR="#EEEEFF" | Warrior | align="center" | D | align="center" | 2 |- valign="top" BGCOLOR="#EEEEFF" | Thief | align="center" | E | align="center" | 2 |- valign="top" BGCOLOR="#EEEEFF" | Ninja | align="center" | E | align="center" | 2 |}
  • Combo decks are one of the three main deck types.
  • Tall and wild.
  • Certain minions are strong together. Upgrading minions improves combo.
  • A combo in Tibia is generally speaking, an Alpha Strike in traditional military and gaming terms. Each participant fires his or her best attack at a predesignated target, causing considerable damage within a period of less than a single combat round. A well-timed combo can completely eliminate the target's ability to heal on PvP worlds, or take down a dangerous boss or monster before any serious harm is caused.
  • A combo in Tibia is generally speaking, an Alpha Strike in traditional military and gaming terms. Each participant fires his or her best attack at a predesignated target, causing considerable damage within a period of less than a single combat round. A well-timed combo can completely eliminate the target's ability to heal on PvP worlds, or take down a dangerous boss or monster before any serious harm is caused.
  • Monsters have different "weights," and thus, you may need to adjust your combos accordingly. For example, some monsters fall faster others than others, while others are hard to "pop up" into the air.
  • A combo is a special attack skill that your character can initiate against an enemy without using any MP. After a series of combos landed on your opponent, a super combo can be activated. The damage completely ignores the monster's defense and elemental attribute.
  • Effect: Consecutively attacks one enemy twice in a row. Skill Points: 20 MP Cost: 10 Skill Link: Mack Level 15
  • A Combo is a special attack that is performed by pressing a number of buttons rapidly in a certain sequence. Combos are usually more damaging than regular attacks.
  • Un combo est l'utilisation de plusieurs cartes dont les effets se complètent. Il existe de nombreuses catégories de combos : * OTK pour "One Turn Kill" qui consistent à vaincre son adversaire en un seul tour. * FTK pour "First Turn Kill" qui consistent à vaincre son adversaire dès le premier tour ! * Pioche infinie, qui permettent de piocher autant de carte que l'on souhaite pendant un tour. * ...
  • Combos are a combination of attacks in a sequence, and are often complimented by certain techniques in classes able to utilize combo skills. An example of such a class is a [Katana]-wielding [Braver] using [Tsukimi-suzanka] in between a series of melee attacks to separate themselves and their targets from other enemies. Combos have the benefit of being significantly stronger than relentlessly mashing the attack button repetitiously.
  • Combos are common features in many games in the Street Fighter series.
  • Combos (コンボ Konbo) is a succession of two or more hits while the opponent is in a "combo-state". In a combo-state, the opponent cannot retaliate. There are various types of combos.
  • A combo was a type of meal served at restaurants that involved multiple food items, usually for a lower combined price than if they had been ordered separately. In 2004, while visiting a Burgerland restaurant, Loomis wanted a combo meal, but Jonathan Archer declined. (ENT: "Carpenter Street")
  • A Combo is a combination of 2 or more cards whose effects activate in such an order that allows the result to be different (and potentially more useful) than what would otherwise be normally possible. Sometimes an entire deck can be constructed around a single, powerful combo.
  • Combo (コンボプラス Conbo Purasu), aussi appelée Combo Plus, est une capacité apparaissant dans Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts: Re:Chain of Memories, Kingdom Hearts II, Kingdom Hearts: Birth by Sleep, Kingdom Hearts: Re:coded et Kingdom Hearts 3D: Dream Drop Distance. Cette compétence ajoute un coup en plus lors d'un combo au sol.
  • Combo was a male Human thief who lived during the time of the Galactic War between the Galactic Republic and the Sith Empire.
  • RuneScape monen mielestä ei sisällä comboja, eli tässä tapauksessa löytinopeuteen vaikuttava nopeus. Hyvän combon voit luoda yhdistämällä scimitarin ja 2h swordin, niin, että löyt scimitarilla ja salaman nopeasti vaihdat sen 2h swordiin ja näin löyt suoraan uudelleen, mutta voimakkaammalla 2h swordilla. Suosituin combo on käyttää scimitarin kanssa 2h swordia, mutta ainoa mitä pitää muistaa, on aseen vaihdettaessa takaisin lisätä myös mahdollinen suojakilpi (jos käytät). Combo on edullisin tapa tuottaa lisävahinkoa suoraan.
  • Combo refers to an equipment setup that combines some portion of the high Absorption found in an Abs setup along with the high Defense found in a Dodge (or more rarely Parry) setup. Combo tries to strike a balance between a high overall defensive rating and a high armor absorption percentage. Generally regarded as the most powerful equipment choice in the game, a combo setup is often able to trade a small reduction in absorption compared to a pure Abs setup in exchange for a substantial increase in defensive bonuses.
  • A combo, short for combination, is the act of getting two or more clears simultaneously. It is very important in bilging, but less important in swordfighting, navigation, and sailing. Notices for more valuable combos are larger than those for less valuable combos. In bilging, high-level combos are given special names similar to those of chains, as follows: * 3 clears at the same time: Bingo * 4 clears at the same time: Sea Donkey * 4 clears at the same time including two 5-piece clears: Vegas Image:Stub.pngArr! This article be a stub. Ye can help YPPedia by [ expanding it].
  • A combo, as the name implies, is a series of attacks that hit in succession before the opponent has time to recover from any of the hits. Combos usually take advantage of cancels, links, and juggles. In many fighting games, including M.U.G.E.N, a successful combo will be accompanied by a visual indicator showing the number of hits in said combo.
  • A combo or combination refers to the amount of damage that you inflict in a certain amount of time between consecutive hits- as long as the other Robo still displays a HIT or HIT-to-DOWN status. Combos can still be added upon an downed Robo, but the "chain" is broken and the combo ends when the enemy Robo enters Rebirth. To initiate a combo, at least three separate attacks must be used within that time. Ground shots and air shots are counted as different types of attacks. Repeated attacks can be used, but not back-to-back. When you perform a combo in a normal battle, the damage value is shown onscreen. The highest possible combo value is 1000. In Custom Robo Arena, you may view your maximum combo in 'Characters' from the 'Notes' section on the menu.
  • Combo fue un ladrón humano que vivió durante los tiempos de la Segunda Gran Guerra Galáctica que enfrentó a la República Galáctica contra el Imperio Sith. Siendo ya compañero del ladrón de naves Vaz Traniff, Combo fue capturado en Nar Shaddaa después de que Rogun el Carnicero ofreciese una recompensa por su cabeza. El hutt Raskurro estaba a punto de entregarlo al ejecutor de Rogun, Strilth, cuando llegaron Vaz y As para rescatarlo. Tras lograr liberarlo y después de que Raskurro lograse huir, los tres se dirigieron a asaltar una nave tesorera imperial, la Redención Real, que orbitaba la luna. Vaz y Combo se ocultaron en un contenedor mientras As los llevaba a la nave en una lanzadera imperial robada. A pesar de que la Redención Real fue pronto destruida por obra de Harridax Kirill, Vaz y C
  • Eine "Combo", seltener auch Kombination genannt, ist eine Abfolge von Attacken, die sehr wahrscheinlich oder garantiert sind zu treffen. Die tatsächliche Definition unterscheidet sich von Spieler zu Spieler. Ein paar Definitionen sind: -Eine Attacke, die aus verschiedenen Treffern besteht -Eine Serie von Attacken, die den Gegner in Trefferstarre halten. Auch True Combos genannt. -Eine Serie von Attacken, die schwer zu entkommen ist. -Eine Serie von Attacken, die von Teampartnern in Zweierkämpfen ausgeführt werden.
  • A combo is all the matches that result from the first one. Ideally, the player wants to rack up large combos from each move, since most stages are move-limited. However, large combos usually occur by chance from the skyfalling icons or Mega Powers, though some small combos can be planned. Stages in which there are only 3 Support Pokémon (3-Pokémon Stages or using Complexity -1) usually offers very high combos, while stages in which there is an Added Non-Support offers very low combos. In the Mobile version, the highest combo the player has made is tracked in the player stats.
  • Each trick performed adds its value to the base score, with each further trick increasing the base score by the same amount as if the trick were to be performed on its own. Each trick also adds to the multiplier. The first trick performed starts the chain with a 1x multiplier, with each further trick adding one to this multiplier. However if the same trick will be used in another combo, its score will degrade, which means a lower value will be added to the base score. For example Kickflip in THPS3 will degrade as follows: 100, 75, 50, 25, 10. Example:
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  • Chaotic Neutral
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