About: Rift   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Rift
  • Rift
rdfs:comment
  • |}
  • Rifting mechanics have been changed multiple times. As of 4.0 rifts spawn based on fixed schedule, last for 1 hour and have no level limits. Each rift has fixed entrance location, but 2-3 possible spawn locations for exits. Rifts do not spawn on the Fast-Track Server.
  • Rift is a Discipline used by the Japanese Gaki vampires. It grants each Gaki some control over the dimensional realm formed of their nightmares and tormented psyche, which is also called their rift. Through use of this Discipline the rift can actually be used as a means of transportation, or to force their hell on others. Rift was never updated into either Vampire: The Masquerade Revised Edition, Dark Ages: Vampire, or Kindred of the East, and thus may be considered defunct.
  • Rift is an upcoming Halo 3 Machinima. It is being made by Bulltrue Productions (former Wobble Studios) and will be released sometime in 2009.
  • is episode 259 of the Naruto: Shippūden anime.
  • The Portage Initiative was a government project to open a rift.
  • Kategoria:Artykuły wymagające poprawy kategoriiRift – włość w południowo-wschodnim Skyrim. Stolicą Riftu jest Pęknina, port tego miasta dochodzi do jeziora Honrich, drugim wielkim jeziorem w prowincji jest jezioro Geir. Mniejsze miasta w prowincji to Ivarstead i Skała Shora. Włość słynie z bujnego lasu, jezior i górskiego terenu. Ponadto dominują tutaj niedźwiedzie, koty szablozębne i wilki co czyni ją wspaniałym miejscem łowieckim. Rift graniczy na południu ze Stonefalls, na północy z Wschodnią Marchią, na północnym-zachodzie z Białą Granią i na zachodzie z Falkret.
  • Rift is a Crucible gametype in the Destiny expansion The Taken King.
  • File:Rift2.gif Write the text of your article here!
  • They can be created (with difficulty) by proficient users of the Greater Path Magic, but the Tsurani maintained one using a machine. They are sometimes created by accident and fluke. Most rifts are unstable, and so move about in space. The Tsurani's machine was one of the first known devices to stabilize a rift and to make it fixed in one position. Rifts, whilst a powerful device for traveling, are a risky device as they attract the attention of the Enemy, an evil being of immense power.
  • right|230px|thumb|Rift pod Malestromem Szczelina w dnie oceanu jest pozostałością po pierwszej Studni Wieczności, położoną w obecnym Oku Maelstromu. Pod koniec Wojny Starożytnych siła zaklęć uwolnionych w głębi Studni Wieczności spowodowały jej implozję i zapadnięcie się w kierunku jądra Azeroth. Zdarzenie to spowodowało pojawienie się wielkiego pęknięcia w dnie oceanu. 10 000 lat później jądro planety jest wciąż przez nie widoczne. W głębinach jarzy się czerwone i pomarańczowe światło lawy. Dno oceanu wokół Szczeliny jest aktywne termicznie; możliwe, że istnieją tam również jakieś pozostałości Studni Wieczności, bowiem dobywają się prądy magii. Tysiąclecia kontaktu z nimi spowodowały przemianę Szlachetnie Urodzonych kaldorei w wężowate nagi. Potrafią one dotrzeć do Szczeliny i uważają to
  • The Rift is a dangerous location beyond the mountains in the northwestern region of the map. Players wishing to enter the Rift must meet a set of specific requirements: they must have a Climbing skill of 100, they must be at least experience level 18, and they must have either a Willpower of greater than 20 or a Perception of less than 6.
  • A massive bolt of energy descended from the Rift, striking the forest near Foehan and creating a large blaze that quickly became out of control. An ominous voice of unknown origin announced menacingly that the path had been opened so that the Rift could expand and Creation could be purified. Later, in the Lucky Moon, Marthonis and Beleth met at the ritual place. Beleth seemed to learn more about the origins of the Rift from this meeting. But before he could publicly reveal what he had learned, an incident with a member of the Marali Vanguard occurred and Beleth left the scene.
sameAs
Level
  • 65(xsd:integer)
Era
dcterms:subject
maxnum
  • 3(xsd:integer)
shippuden
  • Yes
maxae
  • 12(xsd:integer)
Quests
  • None.
Mastery
  • Disruption
English Airdate
  • 2014-09-13(xsd:date)
recast
  • 180.0
japanese airdate
  • 2012-04-19(xsd:date)
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Number
  • 1(xsd:integer)
Cast
  • 5.0
L
  • 65(xsd:integer)
  • 78(xsd:integer)
  • 88(xsd:integer)
Power
  • 598(xsd:integer)
Name
  • Rift
wheel
  • -
Romaji
  • Kiretsu
DESC
  • Knocks all enemies in a large area around the warlock into the air. Anyone affected is stunned, and receives a large amount of damage.
watchonlinelink
  • 593795(xsd:integer)
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Inhabitants
  • *Ratling Dealer on R:1 *Assorted monsters of appropriate danger level.
Kanji
  • 亀裂
Duration
  • 1.5
Icon
  • AE Falling Rocks.jpg
Class
  • Warlock
Episode
  • 259(xsd:integer)
Radius
  • 15.0
Target
  • Self
Effects
  • *Stuns targets in Area of Effect **If Target is not Epic *Throws target back **If Target is not Epic *Inflicts magic damage on targets in Area of Effect *Resistibility increases against targets higher than level 94.
Introduction
  • The Rift is a dangerous location beyond the mountains in the northwestern region of the map. Players wishing to enter the Rift must meet a set of specific requirements: they must have a Climbing skill of 100, they must be at least experience level 18, and they must have either a Willpower of greater than 20 or a Perception of less than 6. The main reason to enter the Rift is to access the Sinister Library that can be accessed from the 5th level. Contrary to popular belief, a climbing set is not needed to enter the Rift, but players wishing to access the Library will probably need one anyway. Because of the significant risk of inventory destruction descending the Rift, and the danger of the monsters therein, many players avoid this area entirely.
Features
  • The most notable feature of the Rift is that entry requires the player to successfully climb in. If the player falls, they will suffer immense equipment damage, particularly to fragile items such as potions and scrolls. In addition, companions and other monsters following the PC will be killed by the fall. High luck, the Thin and nimble corruption, and the Very light corruption are supposed to make the descent easier; in practice, they may only help in reducing equipment damage. Due to a variable initialization error, in versions of ADOM prior to 1.2.0 the PC will always fall the first time they climb the Rifthttp://www.adom.de/forums/project.php?issueid=135. There are few practical reasons to ever return once the Library has been looted. Players who fall down the Rift will land on level 3. If the player descends to level 1, they will find a non-hostile ratling dealer who will sell a climbing set for the exact amount of money the PC is carrying or 50000 gold, whichever is higher. Without a climbing set, however, the Library cannot be accessed, so if it is damaged during the fall, it must be replaced. Also on level 1 is a guaranteed source of water breathing which may be a helmet or an amulet, and is typically lying on the floor somewhere on the level. Level 5 features two up staircases, one leading to the Library, and the other continuing the ascent out of the Rift. The levels on the Rift are all random, and feature many dangerous monsters comparable to the lower levels of the CoC.
English
  • Rift
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