■ Mana Arms 5: At the end of your turn, if this creature is in your graveyard and you have 5 or more darkness cards in your mana zone, you may destroy one of your creatures. If you do, put this creature into the battle zone.
■ Mana Arms 7: Whenever this creature attacks, if you have 7 or more darkness cards in your mana zone, choose any number of Funky Knightmares that have total cost of 5 or less from your graveyard and put them into the battle zone.
■ Double breaker