About: Dark elf (Enroth)   Sponge Permalink

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The Dark Elf is one of the best-balanced class in Might and Magic VIII: Day of the Destroyer. An Elf can master the elemental magic and have their own magic, he is a good melee and range fighter and he has a good set of secondary skills that makes it definitively an excellent class. This is a very good class for beginners that are not familiar with RPG games and want to see both of the Might and Magic side.

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  • Dark elf (Enroth)
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  • The Dark Elf is one of the best-balanced class in Might and Magic VIII: Day of the Destroyer. An Elf can master the elemental magic and have their own magic, he is a good melee and range fighter and he has a good set of secondary skills that makes it definitively an excellent class. This is a very good class for beginners that are not familiar with RPG games and want to see both of the Might and Magic side.
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  • The Dark Elf is one of the best-balanced class in Might and Magic VIII: Day of the Destroyer. An Elf can master the elemental magic and have their own magic, he is a good melee and range fighter and he has a good set of secondary skills that makes it definitively an excellent class. This is a very good class for beginners that are not familiar with RPG games and want to see both of the Might and Magic side. The Dark Elf is average in combat, but has a few important skills that can be useful to any party. In melee combat, they are decent with both Daggers and Swords, but not excellent. They are, however, the best archers in the game, and the only ones who can become Master or Grandmaster with a Bow. This is an important skill, because only the Minotaur and the Knight can become Bow Experts, and all other characters are limited to novice skill. If you want to be truly effective in ranged combat, a Dark Elf is essential. Dark Elves cannot wear Plate, but they can become Grand Masters with Chain armor, which is an acceptable alternative. They will usually end up somewhere in the middle of your party, behind the Trolls and the Knights but in front of the Vampires and Necromancers. Dark Elves have other important skills, though. They can become Grand Masters in the Disarm Trap skill (which guarantees 100% success) and the Merchant skill (which means you can always buy and sell equipment at its exact value). The Merchant skill is an all-time favorite from MM 6 and 7, although it has existed since MM 2. It is not especially important in MM 8, because there is so much more treasure to be found. Money is not as much of a problem as it has been in previous games. Nevertheless, the Merchant skill is very convenient to have. Finally, Dark Elves are skilled in magic as well. They can attain good skills in the Elemental realms (Fire, Earth, Air, Water) and they also have innate Dark Elf abilities. The most important of these abilities is Darkfire, a powerful offensive spell that is both of the Dark path and the Fire realm, and therefore bypasses most enemies' magic resistance. Although it will take a while until you can find a low level Dark Elf for your party, a powerful one (Cauri Blackthorne) is available relatively early. You'll probably be able to recruit this powerful ally (level 50!) sooner than any of the other lvl 50 characters in the game, and far before your main character reaches that level.
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