About: Market (Age of Empires II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Markets make an essential part on economy especially in team games as they provide an unlimited source of gold, through trading. The equation for gold received while trading at other Markets is quadratic. The farther away the Market is, the more gold the Trade Carts return. The productivity increases with the distance, so it is always worth it to build Markets far away from other Markets even though the Trade Carts take longer to reach their destination.

AttributesValues
rdfs:label
  • Market (Age of Empires II)
rdfs:comment
  • Markets make an essential part on economy especially in team games as they provide an unlimited source of gold, through trading. The equation for gold received while trading at other Markets is quadratic. The farther away the Market is, the more gold the Trade Carts return. The productivity increases with the distance, so it is always worth it to build Markets far away from other Markets even though the Trade Carts take longer to reach their destination.
dcterms:subject
Intro
Wood
  • 175(xsd:integer)
PArmor
  • 22(xsd:integer)
Required
  • 22(xsd:integer)
LoS
  • 6(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Age
  • 22(xsd:integer)
Armor
  • 22(xsd:integer)
Name
  • Market
Type
  • Economic
Available
  • All civilizations
Use
  • Exchange and send resources
  • Research trade improvements
  • Trade with Trade Carts
Class
HP
  • 22(xsd:integer)
Time
  • 60.0
abstract
  • Markets make an essential part on economy especially in team games as they provide an unlimited source of gold, through trading. The equation for gold received while trading at other Markets is quadratic. The farther away the Market is, the more gold the Trade Carts return. The productivity increases with the distance, so it is always worth it to build Markets far away from other Markets even though the Trade Carts take longer to reach their destination. When trading with allies, is important to know which Markets are better defended to prevent losing trade units. It is also recommended to protect trade routes with military units or defensive structures. If Trade Carts must travel through a wall, it is important to remember to keep the Gate open at all times to avoid losing Trade Carts, because when they reach a closed Gate, they will take another way to reach their destination even if the Gate is opened a short time after they reached it. Often, Trade Carts are lost because of that since the route they then choose is likely to be dangerous. Markets are also important because a player can interchange their own resources. This can greatly help to jump through Ages or to overcome a temporary shortage of a particular resource. The Market exchange rates are universal for every player. Every transaction changes the base exchange rate for the resource by +/-3 for buying and selling, respectively. Base prices are capped by min. 20 and max. 9999. The actual prices are also influenced by the 30% trading fee (15% with Guilds researched), which gets added/subtracted from the exchange rate. The Saracens have a trading bonus that lowers their interchange tax to 5%. This also allows them to reach the Castle Age sooner than other civilizations an perform a Monk rush.
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