About: Sleeping shotgun guy in MAP02 (Doom II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In MAP02 of Doom II, after going through the first door, the player must get past a shotgun guy in order to press the switch that opens the next part of the level. However, this shotgun guy ignores the player and does not "wake up" as monsters usually do when spotting a player. Usually, the bug is not noticed, as the player must confront two Former Humans in the same room before reaching the Shotgun Guy. The action of killing them usually wakes up the Shotgun Guy (that is still sensitive to sound).

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rdfs:label
  • Sleeping shotgun guy in MAP02 (Doom II)
rdfs:comment
  • In MAP02 of Doom II, after going through the first door, the player must get past a shotgun guy in order to press the switch that opens the next part of the level. However, this shotgun guy ignores the player and does not "wake up" as monsters usually do when spotting a player. Usually, the bug is not noticed, as the player must confront two Former Humans in the same room before reaching the Shotgun Guy. The action of killing them usually wakes up the Shotgun Guy (that is still sensitive to sound).
dcterms:subject
abstract
  • In MAP02 of Doom II, after going through the first door, the player must get past a shotgun guy in order to press the switch that opens the next part of the level. However, this shotgun guy ignores the player and does not "wake up" as monsters usually do when spotting a player. Usually, the bug is not noticed, as the player must confront two Former Humans in the same room before reaching the Shotgun Guy. The action of killing them usually wakes up the Shotgun Guy (that is still sensitive to sound). The same error can occur in reverse; one example is in E1M5 of Knee-Deep in the Dead. If the player moves slowly up the left side of the first staircase, he may awaken the imp in the far northeast corner of the room directly ahead, even though there is a solid wall between the two locations. A similar error occurs in the Playstation Port. In Phobos Labs, when the player ascends the stairs into the central room where he or she will find a group of monsters, inert, on the other side of the room.
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