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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

For the Motherland greatly expands the traditional results for war (annexation/occupation, puppet, or acquisition of cores) with War Goals. On declaring war, one must pick a war goal for the war. Only one can be chosen for the start of the war: you can add as many as you choose through the course of the war, but you must wait one month between adding each. War goals may also be added to allies of the enemy as soon as they join the war. On winning the war, war goals will be executed in a certain order depending on the type of wargoal. In the event of two separate wars against the target are happening, the first started war gets priority in the event of a tie.

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  • War goals
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  • For the Motherland greatly expands the traditional results for war (annexation/occupation, puppet, or acquisition of cores) with War Goals. On declaring war, one must pick a war goal for the war. Only one can be chosen for the start of the war: you can add as many as you choose through the course of the war, but you must wait one month between adding each. War goals may also be added to allies of the enemy as soon as they join the war. On winning the war, war goals will be executed in a certain order depending on the type of wargoal. In the event of two separate wars against the target are happening, the first started war gets priority in the event of a tie.
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abstract
  • For the Motherland greatly expands the traditional results for war (annexation/occupation, puppet, or acquisition of cores) with War Goals. On declaring war, one must pick a war goal for the war. Only one can be chosen for the start of the war: you can add as many as you choose through the course of the war, but you must wait one month between adding each. War goals may also be added to allies of the enemy as soon as they join the war. On winning the war, war goals will be executed in a certain order depending on the type of wargoal. In the event of two separate wars against the target are happening, the first started war gets priority in the event of a tie.
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