About: Fire Vessel   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A very fast and destructive unit, the Fire Vessel will leave any unwary opponents severely burned. These units, packed with all matter of incendiary materials and in some cases explosives will give even the mightiest galleys and carracks reasons for fear despite the powerful armament of their guns.

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rdf:type
rdfs:label
  • Fire Vessel
rdfs:comment
  • A very fast and destructive unit, the Fire Vessel will leave any unwary opponents severely burned. These units, packed with all matter of incendiary materials and in some cases explosives will give even the mightiest galleys and carracks reasons for fear despite the powerful armament of their guns.
dcterms:subject
Row 9 info
  • Library:— *30px|link=Castle Age|Castle Age *30px|link=Library#Commerce research|Level 1: Caravan Train link=library#commerce research|Commerce Castle:— *link=fort#Operations|30px|Operations Upgrade of Fire Barque
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  • Medium
Row 4 info
  • Light
Row 10 title
  • Factions available
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  • Unit move and creation speed
Row 1 info
  • Light ship
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  • Unit HP
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  • Armour
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  • Technological requirements
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Row 6 info
  • *None *Poor LOS
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  • Unit type
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  • *Pop cost: 1 *Resource cost: 60Wealth|link=resources#wealth; 30Timber|link=Resources#timber *Ramp cost: 1Wealth|link=resources#wealth
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  • Built/trained at
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  • Range
Row 10 info
  • All
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  • Production cost
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  • *High; combustion *Bonus damage versus heavy ships
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  • Damage and weapon type
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  • *Unit movement speed: fast *Creation speed: fast
Box Title
  • Fire Vessel: Vital statistics
dbkwik:ronriseofki...iPageUsesTemplate
imagewidth
  • 96(xsd:integer)
abstract
  • A very fast and destructive unit, the Fire Vessel will leave any unwary opponents severely burned. These units, packed with all matter of incendiary materials and in some cases explosives will give even the mightiest galleys and carracks reasons for fear despite the powerful armament of their guns. However, as awesome as the destructive power of so small a unit may be, it still has many drawbacks. Firstly, it must touch its target. Any admiral who beats a hasty retreat before your units, fast as they may be, can reach, won't be affected. Secondly, fire ships are fast enough to outpace their target - namely heavy galleys and sailing vessels - but it won't perform as well as it normally would, against light ships, whose better rate of fire (especially with brigantines) will put it down immediately. Lastly, it is an anti-ship weapon: it will not work against units in port, although it can harass your opponent into keeping his ships bottled up in port. Fire Vessels are a must-have in port defence - do not leave a Castle by the water without Fire Vessels garrisoned in a nearby dockyard. In contrast with other factions which are forced to use Fire Vessels, the Byzantines have an even better unit: the Cheirosiphon Vessel (cheirosiphon meaning "hand-siphon" in Greek). This unit, although with a limited range, can set units and structure around it ablaze without endangering itself, and has by far the best attack in the game. Because ships in the Middle Ages were built primarily of combustible materials (wood, cloth, hemp, and pitch), fire was a devastating weapon against them. Ancient mariners devised several ways to set enemy ships on fire. The simplest was to fire flaming arrows or ballista bolts on an enemy ship. Next most useful were flaming grenades, something like modern Molotov cocktails, filled with a combustible liquid like oil. Most intricate were flaming firepots suspended from the bow of a ship by a pole. When the pole was positioned over the deck of an enemy ship, the pot was dropped, shattering it and spread burning liquid over the deck.
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