About: Update:Blog - Hit Marks: Damage Control   Sponge Permalink

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Part of the development of Dungeoneering was to create the chaotic equipment. Due to this new equipment being able to hit harder, we also had to introduce a countermeasure to allow people to defend against this higher damage potential - the level 80 shields. It was at this time it was raised that although these shields did a fair bit to reduce incoming damage, there was no real way of feeding back what was going on to the person wielding it, other than a "Your shield helps reduce the damage you take." message in the chatbox. You don't know how much it has reduced damage by and may even question whether or not it even worked at all! While we had to release the equipment with this simplistic feedback, we didn't want this to be the final product.

AttributesValues
rdfs:label
  • Update:Blog - Hit Marks: Damage Control
rdfs:comment
  • Part of the development of Dungeoneering was to create the chaotic equipment. Due to this new equipment being able to hit harder, we also had to introduce a countermeasure to allow people to defend against this higher damage potential - the level 80 shields. It was at this time it was raised that although these shields did a fair bit to reduce incoming damage, there was no real way of feeding back what was going on to the person wielding it, other than a "Your shield helps reduce the damage you take." message in the chatbox. You don't know how much it has reduced damage by and may even question whether or not it even worked at all! While we had to release the equipment with this simplistic feedback, we didn't want this to be the final product.
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Project
  • Hit Marks: Damage Control
Date
  • 2010-08-12(xsd:date)
Author
  • Mod Chris L
Title
  • Damage Control
abstract
  • Part of the development of Dungeoneering was to create the chaotic equipment. Due to this new equipment being able to hit harder, we also had to introduce a countermeasure to allow people to defend against this higher damage potential - the level 80 shields. It was at this time it was raised that although these shields did a fair bit to reduce incoming damage, there was no real way of feeding back what was going on to the person wielding it, other than a "Your shield helps reduce the damage you take." message in the chatbox. You don't know how much it has reduced damage by and may even question whether or not it even worked at all! While we had to release the equipment with this simplistic feedback, we didn't want this to be the final product.
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