Blind-Fight is an epic tier feat available to characters 21st level or above, with either a Wisdom score of at least 13 or trained in Perception. Creatures do not gain the benefit of concealment or invisibility against an adjacent character with the Blind-Fight feat. For example, a character with the Blind-Fight feat can make opportunity attacks against adjacent creatures the character can't see.[PH:206]
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| - Blind-Fight is an epic tier feat available to characters 21st level or above, with either a Wisdom score of at least 13 or trained in Perception. Creatures do not gain the benefit of concealment or invisibility against an adjacent character with the Blind-Fight feat. For example, a character with the Blind-Fight feat can make opportunity attacks against adjacent creatures the character can't see.[PH:206]
- In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit. An invisible attacker gets no bonus to hit the character in melee. That is, the character doesn’t lose a Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus. The invisible attacker’s bonuses do still apply for ranged attacks, however.
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abstract
| - Blind-Fight is an epic tier feat available to characters 21st level or above, with either a Wisdom score of at least 13 or trained in Perception. Creatures do not gain the benefit of concealment or invisibility against an adjacent character with the Blind-Fight feat. For example, a character with the Blind-Fight feat can make opportunity attacks against adjacent creatures the character can't see.[PH:206]
- In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit. An invisible attacker gets no bonus to hit the character in melee. That is, the character doesn’t lose a Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus. The invisible attacker’s bonuses do still apply for ranged attacks, however. The character suffers only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces the character's speed to three-quarters of normal, instead of one-half.
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