About: Glassling   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Glasslings are a failed mutated version of the Zergling strain. Spliced to use a silician-based cellular structure, they are meant to be resilient to temperature extremes and energy weapons. Their mutation also allows them to modify their bodies to be razor thin to increase melee damage and be invisible to detectors (Transformers - ROTF: Reedman). Special abilities: * Burrow/Unburrow - unit is hidden from enemy forces without support from detectors, but cannot move or attack * Glass body (passive) - unit cannot be seen by detectors and attacks with 600 melee damage

AttributesValues
rdfs:label
  • Glassling
rdfs:comment
  • Glasslings are a failed mutated version of the Zergling strain. Spliced to use a silician-based cellular structure, they are meant to be resilient to temperature extremes and energy weapons. Their mutation also allows them to modify their bodies to be razor thin to increase melee damage and be invisible to detectors (Transformers - ROTF: Reedman). Special abilities: * Burrow/Unburrow - unit is hidden from enemy forces without support from detectors, but cannot move or attack * Glass body (passive) - unit cannot be seen by detectors and attacks with 600 melee damage
dcterms:subject
abstract
  • Glasslings are a failed mutated version of the Zergling strain. Spliced to use a silician-based cellular structure, they are meant to be resilient to temperature extremes and energy weapons. Their mutation also allows them to modify their bodies to be razor thin to increase melee damage and be invisible to detectors (Transformers - ROTF: Reedman). Unfortunately, the Glasslings molecular structure is fragile and a solid strike from the weakest of strains could shatter them to pieces. As they are close quarters attackers, this flaw is a major problem against anyone fast enough to attack at a distance. Special abilities: * Burrow/Unburrow - unit is hidden from enemy forces without support from detectors, but cannot move or attack * Glass body (passive) - unit cannot be seen by detectors and attacks with 600 melee damage
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