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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When you attack, the damage is delt as damage to the opposing card. If the attack of your card is higher than the opposing card, the difference is always delt as damage directly to your opponent.

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  • Attacking
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  • When you attack, the damage is delt as damage to the opposing card. If the attack of your card is higher than the opposing card, the difference is always delt as damage directly to your opponent.
  • Attacking another player uses 25 energy every time the option is chosen. To attack, go to someone's profile and click the word Attack. The next screen will show a list of equipped weapons, the gun's ammo and remaining clips, and any guns needed to be reload. The list includes the primary weapon, the secondary weapon and whatever melee weapon is equipped. Under certain circumstances, fists are also an option. 1. You tried to hit (name) but missed (600) 2. Using his Glock 18, fired 5 rounds at you, doing 518 damage (82)
  • Click the attack button in the top right corner. A color wheel will appear. Gamer tags showing level, name, color, and leaderboards ranking will pop up, one per color, except your color, which remains blank. Press a tag to begin your attack. Your enemies territory will pop up, and show their defenses. Now choose a mercenary, based on enemy's defense. When ready, press the fight button. TIPS:
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  • When you attack, the damage is delt as damage to the opposing card. If the attack of your card is higher than the opposing card, the difference is always delt as damage directly to your opponent.
  • Click the attack button in the top right corner. A color wheel will appear. Gamer tags showing level, name, color, and leaderboards ranking will pop up, one per color, except your color, which remains blank. Press a tag to begin your attack. Your enemies territory will pop up, and show their defenses. Now choose a mercenary, based on enemy's defense. When ready, press the fight button. TIPS: * Always keep your distance if confronted with a difficult enemy. * It helps to constantly move around. * Always take out the flag bearer first. * When using the Gatling mercenary if a cannon is placed just after a capture point the cannon range will most likely be in the middle of the point killing your mercenary. Destroy the cannon. * Nono works on both tanks and rototanks. * Triangle should be used when the enemy has many tracker formations or bunkers.
  • Attacking another player uses 25 energy every time the option is chosen. To attack, go to someone's profile and click the word Attack. The next screen will show a list of equipped weapons, the gun's ammo and remaining clips, and any guns needed to be reload. The list includes the primary weapon, the secondary weapon and whatever melee weapon is equipped. Under certain circumstances, fists are also an option. When you use a weapon by clicking it once (twice will send you to the hospital), you will see the result. If neither you nor your opponent has lost, you will repeat the sequence until one of you loses or you each take 25 rounds. 1. You tried to hit (name) but missed (600) 2. Using his Glock 18, fired 5 rounds at you, doing 518 damage (82) It will look similar to this. In this case, the attacker used a melee weapon and missed, while the defender used a Glock 18 gun and did 518 damage. Your remaining HP is in blue, while your opponent's remaining HP is in red. You can also have critical hits and random hits, depending on the weapon. Critical hits will double or triple your base damage, potentially doing a lot of damage, while a random hit will allow you to hit even if you normally cannot. If you win, you will be given three options. You can leave them, mug them, or hospitalize them. Leaving them gives you level experience, mugging them gives you minimal level experience and a percentage of their cash, and hospitalizing them increases their time in the hospital approximately sixfold and your forfeit you experience. If you lose or run and get shot, you will be sent to the hospital for a certain amount of time and 50 energy used. If you run and do not get shot, you will not be sent to the hospital though 50 energy will still be used. If you use up the 50 round during battle and tie with your opponent, no energy is used. This page uses content from [[Wikipedia:|Wikipedia's]] Torn City article. See Copyrights for details.
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