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  • Warmage
  • WarMage
  • Warmage
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  • "Sorcerers? Dilettantes. Why dabble in parlor tricks when you can become a master of the battlefield?" - anonymous Battlemage. Or Warmage.
  • The Warmage is the job advancement from the Magician's Battle Mage class, which is a destructive PvE class, As a Warmage, players will surely see their strength in PvE increase, and perhaps even PvP overtime.
  • Warmages are often described as "arcane artillery", spellcasters capable of dealing huge amounts of damage to multiple targets. A warmage is rarely subtle in battle and while they are limited in the spells which they can cast, they put even the most heavy handed wizards to shame on the battlefield. Warmages are also proficient with a wider range of weapons than most arcane casters and use their unique Warmage Edge ability to deal even greater damage to their foes.
  • Warmages have some serious drawbacks starting out, they aren't that great in melee, they are hopeless with ranged weapons, and their magic is sporadic at best. But they have great potential after a few levels, and with the right books you can stand up to some very powerful creatures. They are able to fight without magic when need be and they can use bolts, arrows, balls, and buffs to turn the battle in their favor. Besides, what's better than a warrior that can use Mist of Frailness and Hero without a scroll or a rod?
  • Warmages are arcane spellcasters who accompany soldiers into the heart of battle. The generations of warfare on Azeroth have given warmages time to hone useful spells into simple and secret rituals, called "battlemagics", which are passed from one warmage to another. Warmages are proficient with all basic melee and ranged weapons, they typically prefer to wield a sword in one hand, for defense, and a staff in the other, to focus and channel their magical power. Often they will don lighter armors that allow them the range of movement and flexibility necessary for their spellcasting and incantations, although armor of any type interferes with the warmage's arcane gestures. This interference can cause his or her spells to fail, backfire or have other unintended consequences, should those spel
  • Magowie wojenni to czarownicy posługujący się magią tajemną, którzy bezpośrednio angażują się w walkę podczas bitwy, stojąc ramię w ramię z żołnierzami. Niesamowita ilość wojen, odbywających się w Azeroth, dała im czas do wypracowania przydatnych zaklęć i pozwoliła skrócić je do najprostszych, tajemnych rytuałów, zwanych ogólnie "magią wojenną", które przekazuje się z maga na maga. Magowie wojenni są biegli w używaniu prostej broni do walki wręcz, jak i na odległość, a także mogą nosić lekką zbroję. Mogą używać mieczy w jednej ręce, a lasek w drugiej. Wszelakie zbroje ograniczają możliwości gestykularne magów wojennych, co może powodować, ze czar nie zadziała. Radzą oni sobie lepiej z obroną samych siebie niż inni czarodzieje, gdyż uczestniczą bezpośrednio w walce razem z wojownikami. W bi
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  • mjr121
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  • Warmage
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  • A warmage casts a spell.
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  • Warmages are arcane spellcasters who accompany soldiers into the heart of battle. The generations of warfare on Azeroth have given warmages time to hone useful spells into simple and secret rituals, called "battlemagics", which are passed from one warmage to another. Warmages are proficient with all basic melee and ranged weapons, they typically prefer to wield a sword in one hand, for defense, and a staff in the other, to focus and channel their magical power. Often they will don lighter armors that allow them the range of movement and flexibility necessary for their spellcasting and incantations, although armor of any type interferes with the warmage's arcane gestures. This interference can cause his or her spells to fail, backfire or have other unintended consequences, should those spells have somatic components. As warmages accompany warriors into battle, they become more skilled at defending themselves than other wizards. They develop greater martial skill in the crucible of battle. Warmages are similar to battle mages.[citation needed]
  • Magowie wojenni to czarownicy posługujący się magią tajemną, którzy bezpośrednio angażują się w walkę podczas bitwy, stojąc ramię w ramię z żołnierzami. Niesamowita ilość wojen, odbywających się w Azeroth, dała im czas do wypracowania przydatnych zaklęć i pozwoliła skrócić je do najprostszych, tajemnych rytuałów, zwanych ogólnie "magią wojenną", które przekazuje się z maga na maga. Magowie wojenni są biegli w używaniu prostej broni do walki wręcz, jak i na odległość, a także mogą nosić lekką zbroję. Mogą używać mieczy w jednej ręce, a lasek w drugiej. Wszelakie zbroje ograniczają możliwości gestykularne magów wojennych, co może powodować, ze czar nie zadziała. Radzą oni sobie lepiej z obroną samych siebie niż inni czarodzieje, gdyż uczestniczą bezpośrednio w walce razem z wojownikami. W bitwie widać ich biegłość w sztukach walki. Magowie wojenni są podobni do magów bitewnych.
  • "Sorcerers? Dilettantes. Why dabble in parlor tricks when you can become a master of the battlefield?" - anonymous Battlemage. Or Warmage.
  • Warmages have some serious drawbacks starting out, they aren't that great in melee, they are hopeless with ranged weapons, and their magic is sporadic at best. But they have great potential after a few levels, and with the right books you can stand up to some very powerful creatures. They are able to fight without magic when need be and they can use bolts, arrows, balls, and buffs to turn the battle in their favor. Besides, what's better than a warrior that can use Mist of Frailness and Hero without a scroll or a rod? My advice is to work on your melee skills before trying to find books, getting a claymore or any type of longsword will help, as Warmages have a high capacity for them. Magic is best used to hit enemies with high evasion like imps, bats, and wasps, as a warmage's accuracy with weapons is kinda low. Find a book of Hero, Holy shield, and Weakness as soon as possible, they are easy to read and incredibly effective for fighting in melee with something bigger or more numerous than you. Bolts are difficult for a warmage, but arrows and buffs are easier, use that to your advantage. An easy place to find books is in the Puppy Cave, and can sometimes be found for cheap in magic shops. Always keep books you cannot read in one of the Vernis dungeons, they come in handy later. In Elona+, warmages have a hidden feat that raises casting chance by 5%. While this may not seem like much, it does directly counteract casting penalty from armor, shields, or dual wield, all of which set an unchangeable ceiling on casting change. This allows a warmage to cast at a maximum of 99% while dual wielding in light armor, which means other classes will fail six times as much casting at their maximum of 94%. This is also useful when using the Magic Equip special action, which only works when wearing medium armor. Warmages will be able to cast with a max rate of 97%, compared to 92% (more than doubled fail rate) for other classes. While Magic Equip can be taxing stamina-wise if used to constantly power up attack spells, it can be especially useful if used once before applying any buffs to give each one extra effect and duration.
  • The Warmage is the job advancement from the Magician's Battle Mage class, which is a destructive PvE class, As a Warmage, players will surely see their strength in PvE increase, and perhaps even PvP overtime.
  • Warmages are often described as "arcane artillery", spellcasters capable of dealing huge amounts of damage to multiple targets. A warmage is rarely subtle in battle and while they are limited in the spells which they can cast, they put even the most heavy handed wizards to shame on the battlefield. Warmages are also proficient with a wider range of weapons than most arcane casters and use their unique Warmage Edge ability to deal even greater damage to their foes.
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