About: Saradominist champion   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Unlike human combatants, champions did not switch focus unless their target was dead, making it safe to attack them. They gave twice the experience gained from killing normal human combatants. File:Audio options icon.png A champion spawns!

AttributesValues
rdf:type
rdfs:label
  • Saradominist champion
rdfs:comment
  • Unlike human combatants, champions did not switch focus unless their target was dead, making it safe to attack them. They gave twice the experience gained from killing normal human combatants. File:Audio options icon.png A champion spawns!
Level
  • 0(xsd:integer)
Attack
  • 80(xsd:integer)
dcterms:subject
acc magic
  • 0(xsd:integer)
aff magic
  • 600(xsd:integer)
lifepoints
  • 12500(xsd:integer)
Examine
  • A divine champion of order.
gemw
  • no
Poisonous
  • No
max magic
  • 0(xsd:integer)
max spec
  • 0(xsd:integer)
acc melee
  • 1924(xsd:integer)
aff weakness
  • 600(xsd:integer)
aff melee
  • 600(xsd:integer)
max ranged
  • 0(xsd:integer)
aff ranged
  • 600(xsd:integer)
acc ranged
  • 0(xsd:integer)
max melee
  • 332(xsd:integer)
Rarity
  • Common
  • Uncommon
  • Always
Aggressive
  • No
immune to poison
  • No
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Speed
  • 4(xsd:integer)
filename
  • Saradominist champion.ogg
Defence
  • 80(xsd:integer)
Magic
  • 1(xsd:integer)
Name
  • Divine Inspiration
  • Guardian Angel
  • Divine Fury
  • Divine tears
  • Sacred metal fragments
  • Smite
  • Saradominist champion
Align
  • left
Weakness
  • Nothing
immune to stun
  • No
immune to deflect
  • No
immune to drain
  • No
Members
  • No
Quantity
  • 1(xsd:integer)
  • 2(xsd:integer)
Update
  • RuneScape 3 Now Live
Title
  • A champion spawns!
Armour
  • 1924(xsd:integer)
ID
  • 17599(xsd:integer)
Style
  • melee
Release
  • 2013-08-11(xsd:date)
Experience
  • 1447(xsd:double)
Ranged
  • 1(xsd:integer)
abstract
  • Unlike human combatants, champions did not switch focus unless their target was dead, making it safe to attack them. They gave twice the experience gained from killing normal human combatants. File:Audio options icon.png A champion spawns!
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