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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cities XL introduces the concept of Resource chains - series of advanced buildings, related to each resource, which are unlocked only by achieving a certain level of its production in the city, not by population caps. Thus, similarly to Landmarks, these buildings will remain locked even in Expert mode, until your city fulfills the requirements for unlocking. There are two main types of resource chains:

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rdfs:label
  • Resource chains
rdfs:comment
  • Cities XL introduces the concept of Resource chains - series of advanced buildings, related to each resource, which are unlocked only by achieving a certain level of its production in the city, not by population caps. Thus, similarly to Landmarks, these buildings will remain locked even in Expert mode, until your city fulfills the requirements for unlocking. There are two main types of resource chains:
dcterms:subject
abstract
  • Cities XL introduces the concept of Resource chains - series of advanced buildings, related to each resource, which are unlocked only by achieving a certain level of its production in the city, not by population caps. Thus, similarly to Landmarks, these buildings will remain locked even in Expert mode, until your city fulfills the requirements for unlocking. There are two main types of resource chains:
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