Situation Commands are context-sensitive commands that are unlocked through battle performance. By engaging in combat, arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. Some Situation Commands, however, do not use the markers as a trigger, but are rather based on actively-occurring scenarios, much like Reaction Commands.
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| - Situation Commands are context-sensitive commands that are unlocked through battle performance. By engaging in combat, arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. Some Situation Commands, however, do not use the markers as a trigger, but are rather based on actively-occurring scenarios, much like Reaction Commands.
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abstract
| - Situation Commands are context-sensitive commands that are unlocked through battle performance. By engaging in combat, arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. Some Situation Commands, however, do not use the markers as a trigger, but are rather based on actively-occurring scenarios, much like Reaction Commands. The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary from powerful finishing attacks to Style Changes. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. When multiple Situation Commands appear at once, the player can scroll between them like a regular Command and trigger the highlighted Situation Command with Image:B t.gif. If the player does not attack or block anything for a period of time, any gained markers will be discarded. Timers on Situation Commands can be recharged by re-initiating a Situation Command trigger, using the same method as unlocking a Situation Command normally. Situation Commands that are not activated by markers cannot have their timers recharged.
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