About: Deathwatch Champion   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Those that are elevated to become a Deathwatch Champion have access to the most sacred vestments of war brought forth from the deepest armour-vaults of a Watch Fortress to garb a newly-raised Champion. The most finely crafted Power Armour of Ceramite and Adamantium is fitted to their body and heavily laden with Purity Seals and inscriptions praising their ultimate progenitor—the Emperor of Mankind. Weapons of the most illustrious heritage are proffered for the Champion’s selection, from ancient and deadly Chainswords with glittering teeth of mica to flashing Thunder Hammers and Power Fists once wielded by great heroes of the past. It is the personal choice of the Champion himself of how he wants to fight. Almost without exception they train and arm themselves for close combat. In order for

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  • Deathwatch Champion
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  • Those that are elevated to become a Deathwatch Champion have access to the most sacred vestments of war brought forth from the deepest armour-vaults of a Watch Fortress to garb a newly-raised Champion. The most finely crafted Power Armour of Ceramite and Adamantium is fitted to their body and heavily laden with Purity Seals and inscriptions praising their ultimate progenitor—the Emperor of Mankind. Weapons of the most illustrious heritage are proffered for the Champion’s selection, from ancient and deadly Chainswords with glittering teeth of mica to flashing Thunder Hammers and Power Fists once wielded by great heroes of the past. It is the personal choice of the Champion himself of how he wants to fight. Almost without exception they train and arm themselves for close combat. In order for
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dbkwik:warhammer-4...iPageUsesTemplate
dbkwik:warhammer40...iPageUsesTemplate
abstract
  • Those that are elevated to become a Deathwatch Champion have access to the most sacred vestments of war brought forth from the deepest armour-vaults of a Watch Fortress to garb a newly-raised Champion. The most finely crafted Power Armour of Ceramite and Adamantium is fitted to their body and heavily laden with Purity Seals and inscriptions praising their ultimate progenitor—the Emperor of Mankind. Weapons of the most illustrious heritage are proffered for the Champion’s selection, from ancient and deadly Chainswords with glittering teeth of mica to flashing Thunder Hammers and Power Fists once wielded by great heroes of the past. It is the personal choice of the Champion himself of how he wants to fight. Almost without exception they train and arm themselves for close combat. In order for them to be more proficient killers of the xenos, they are inundated with massive amounts of information about a host of different alien species and their specific vulnerabilities through redoubled sessions of hypno-indoctrination, in order to instill a subconscious understanding of their foes. The finest combat masters of the Deathwatch will dedicate themselves to a Champion’s tutelage and their intensive instruction will include techniques drawn from the deepest mysteries of the Watch. The Seven Paths of Opening, for example, were learned from Officio Assassinorum operatives long ago and are only taught to a select few in greatest secrecy. The Seven Paths are a series of devastating blows any one of which will cripple an opponent and leave them vulnerable to a follow-up attack. The Thirteen Ways of Ending is the result of centuries of study and teaches the Champion thirteen fatal points that will kill any even vaguely humanoid xenos in a single blow. A Deathwatch Champion fights in concert with a select Kill-team commonly chosen from his comrades prior to his elevation. The Champion will seek out and destroy the strongest foes under the cover of his Kill-team, demoralising the enemy with his deadly skills and dominating the battlefield. He will loudly proclaim his desire for the enemy to send their best to face him and will never refuse a challenge, no matter the odds. Few enemies can battle the Champion as an equal and lesser foes are despatched with contemptuous ease. With their Champion, other Space Marines become nigh unstoppable and their combined fury will shatter all but the stoutest defences. They will give no thought to retreat until the battle is won. A Deathwatch Champion may fight on for decades in that guise, or endure for only a single engagement. It may be a Champion's destiny to participate in a righteous purgation of xenos races beneath a dozen alien suns or to eliminate a singly mighty foe of sufficient stature to change the course of a war. Few Champions survive to eventually rejoin the ranks of their Chapter and of those that do most bear terrible wounds. Even through their death a Deathwatch Champion can serve a higher purpose. The Deathwatch will avenge a fallen Champion with a cold and dreadful determination. However strong the force needs to be more Kill-teams will be despatched to retrieve the Champion's gene-seed and wargear. Should a fallen Champion prove truly unreachable through even the most determined efforts of his Battle-Brothers, then Kill-ships will follow. The Kill-ships will rain down their hellish payloads and transform the site of the Champion’s martyrdom into a funeral pyre of continental proportions.
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