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Zones of Control, abbreviated as ZOC, is a game concept which prevents you moving freely in zones controlled (or partially controlled) by enemy forces. The general rule is that a land unit which is adjacent to an enemy occupied square cannot move directly to another square which is also adjacent to an enemy occupied square. Here an enemy occupied square means a land square with an enemy unit on it. Adjacency means any of the eight squares surrounding a unit. In the following special cases ZOC does not apply:

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  • Zones of control
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  • Zones of Control, abbreviated as ZOC, is a game concept which prevents you moving freely in zones controlled (or partially controlled) by enemy forces. The general rule is that a land unit which is adjacent to an enemy occupied square cannot move directly to another square which is also adjacent to an enemy occupied square. Here an enemy occupied square means a land square with an enemy unit on it. Adjacency means any of the eight squares surrounding a unit. In the following special cases ZOC does not apply:
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abstract
  • Zones of Control, abbreviated as ZOC, is a game concept which prevents you moving freely in zones controlled (or partially controlled) by enemy forces. The general rule is that a land unit which is adjacent to an enemy occupied square cannot move directly to another square which is also adjacent to an enemy occupied square. Here an enemy occupied square means a land square with an enemy unit on it. Adjacency means any of the eight squares surrounding a unit. In the following special cases ZOC does not apply: * A unit moving directly into or out of a city. * A unit moving onto a square occupied by a friendly unit. * A unit moving from an ocean square (disembarking from a boat). * A unit type which explicitly ignores ZOC, eg Diplomats and Spies.
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