About: Capped Ram   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rams do not have any melee armor (in fact melee attackers get an attack bonus of +3), so any unit with a melee attack can destroy a Capped Ram rather quickly. The best ways to destroy them are with Mangonels, Mangudai, cavalry, or infantry. However, due to their high pierce armor and HP, they can withstand most ranged attacks easily. In fact, it's sometimes useful to add a few Capped Rams to an army for the sole purpose of soaking up enemy archer fire to protect the main force.

AttributesValues
rdfs:label
  • Capped Ram
rdfs:comment
  • Rams do not have any melee armor (in fact melee attackers get an attack bonus of +3), so any unit with a melee attack can destroy a Capped Ram rather quickly. The best ways to destroy them are with Mangonels, Mangudai, cavalry, or infantry. However, due to their high pierce armor and HP, they can withstand most ranged attacks easily. In fact, it's sometimes useful to add a few Capped Rams to an army for the sole purpose of soaking up enemy archer fire to protect the main force.
Attack
  • 3(xsd:integer)
UpTo
  • 22(xsd:integer)
BAttack
  • vs Building
  • +50 vs Siege Weapon
UpTime
  • 75(xsd:integer)
dcterms:subject
Intro
Wood
  • 160(xsd:integer)
PArmor
  • 190(xsd:integer)
LoS
  • 3(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Gold
  • 75(xsd:integer)
Garrison
  • 5(xsd:integer)
Age
  • 22(xsd:integer)
Armor
  • -3(xsd:integer)
Name
  • Capped Ram
ROF
  • 5(xsd:integer)
Type
UpFrom
  • 22(xsd:integer)
Available
  • All civilizations
Train
  • 36.0
Class
Radius
  • 1(xsd:double)
Building
  • 22(xsd:integer)
HP
  • 200(xsd:integer)
abstract
  • Rams do not have any melee armor (in fact melee attackers get an attack bonus of +3), so any unit with a melee attack can destroy a Capped Ram rather quickly. The best ways to destroy them are with Mangonels, Mangudai, cavalry, or infantry. However, due to their high pierce armor and HP, they can withstand most ranged attacks easily. In fact, it's sometimes useful to add a few Capped Rams to an army for the sole purpose of soaking up enemy archer fire to protect the main force. Capped Rams can cause enormous damage if left ignored. Although they can attack units, the damage they do is negligible. However, they can be used against Trebuchets and other siege units to good effect. The Capped Ram is good against arrow-shooting Towers, buildings, and Castles. In The Age of Kings, it is not recommended to use Capped Rams against Bombard Towers, because they deal melee damage. However, that was changed in patch 1.0c of The Conquerors, and Bombard Towers now deal pierce damage, meaning they do almost no damage to Rams. Since The Conquerors, infantry and foot archers can load themselves into Capped Rams, increasing their speed and damage, and giving enemies a nasty surprise should they attempt to destroy it. The presence of units garrisoned inside a Ram is denoted by a flag on top of the Ram (similar to Transport Ships). A Capped Ram may load up to five (four in The Conquerors) units. The relationship shared between foot troops and Rams is mutually beneficial. When they are fully loaded, it is granted a speed greater than that of most foot units. Thus, the Ram may be used as a viable form of rapid transportation for the infantry and foot archers, in addition to providing cover from withering archer fire from Castles and Towers while the Ram closes the gap. Capped Rams can knock holes in Walls and then disgorge infantry directly into the enemy base. Since The Forgotten, Villagers can also load themselves into Capped Rams enabling them to perform a distraction through deception by loading single Villagers in Rams making them effective dummies that can drive enemy forces away from the player's intended target, and enabling to perform offensive maneuvers. This new ability also enables to the Villagers to make them a better frontal support builders as they can travel inside Rams along with infantry and foot archers, and once they reach the intended place they can start to build frontal military structures. Like with buildings, if a Ram is converted, units inside the Ram will not be converted. They will just be forced to leave the converted Ram.
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