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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A trick, usually used for jokes, with a similarity to the Trick Dialogue Several characters appear to have a slightly cryptic conversation about how troublesome and dire their circumstances are. The cameras remain close to their faces, so the viewer gets a full view of their agonization, and sees the sweat dripping down the face. However, once a decision has been painfully accomplished, it's revealed that the characters are in no significant danger, but are just taking something mundane far too seriously. Board games are possibly the most common example as they allow discussion of tactics or how to spend resources, but there are plenty of other examples.

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  • Not So Dire
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  • A trick, usually used for jokes, with a similarity to the Trick Dialogue Several characters appear to have a slightly cryptic conversation about how troublesome and dire their circumstances are. The cameras remain close to their faces, so the viewer gets a full view of their agonization, and sees the sweat dripping down the face. However, once a decision has been painfully accomplished, it's revealed that the characters are in no significant danger, but are just taking something mundane far too seriously. Board games are possibly the most common example as they allow discussion of tactics or how to spend resources, but there are plenty of other examples.
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abstract
  • A trick, usually used for jokes, with a similarity to the Trick Dialogue Several characters appear to have a slightly cryptic conversation about how troublesome and dire their circumstances are. The cameras remain close to their faces, so the viewer gets a full view of their agonization, and sees the sweat dripping down the face. However, once a decision has been painfully accomplished, it's revealed that the characters are in no significant danger, but are just taking something mundane far too seriously. Board games are possibly the most common example as they allow discussion of tactics or how to spend resources, but there are plenty of other examples. This can require some camera trickery to pull off, and the fact that a closeup of a character's faces is the only thing shown (especially if it's near the start of an episode) should be a major tip off. See Trick Dialogue, where the participants of the conversation aren't who we think they are. See also Reveal Shot. Compare Anticlimax Cut. Examples of Not So Dire include:
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