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| - This build 'is' one of the best DPS in the game, if you can't see why then you must be a Big Ele fan. Enfeebling Blood > Shadow of Fear. Minor rune > superior rune. Racthoh 15:36, 1 April 2008 (EDT) Agreed, Enfeebling Blood is a wonderful skill, especially since the energy buff. However it is of absolutely vital importance to include an AoE hex spell in this build if it is to be run with no back-up hexers (which it will be, 90% of all cases, but still.) This will overload mob hex removal capability and increase the chance of Assassin's Promise sticking (which it should do anyway in 95% of all cases given correct play.) The debate regarding minor versus superior runes is age-old, I can't really go through all that again. Suffice to say it's a minor consideration. I changed the attribute l
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| - This build 'is' one of the best DPS in the game, if you can't see why then you must be a Big Ele fan. Enfeebling Blood > Shadow of Fear. Minor rune > superior rune. Racthoh 15:36, 1 April 2008 (EDT) Agreed, Enfeebling Blood is a wonderful skill, especially since the energy buff. However it is of absolutely vital importance to include an AoE hex spell in this build if it is to be run with no back-up hexers (which it will be, 90% of all cases, but still.) This will overload mob hex removal capability and increase the chance of Assassin's Promise sticking (which it should do anyway in 95% of all cases given correct play.) The debate regarding minor versus superior runes is age-old, I can't really go through all that again. Suffice to say it's a minor consideration. I changed the attribute level to accomodate both opinions. <- Oops, I couldn't do that, it would show the level wrong in the skill description. Changed to +1, add to variants. Moloch I'm not sure why the build needs a cover for Assassin's Promise? For that matter why would you use a 2 second cast hex as a cover when that leaves a pretty large opening if there is any hex removal present in the mob. Wouldn't the player just go Assassin's Promise -> Barbs since there is a pretty good chance that the target the physicals are wailing on is the one that is going to have the best odds of dying? Racthoh 00:22, 2 April 2008 (EDT) The Shadow of Fear isn't meant as a cover hex, it's meant as a fish hex. It will draw out hex removal skills present in the mob. Without a skill like Shadow of Fear (or Meekness) you're pretty screwed if you get into a place where the monsters have any sort of elite hex removal. --Moloch 07:08, 2 April 2008 (EDT) Not needed in the large majority of situations enfeebling blood or some other spell is probably going to be better. The point is that if you can't make your hexes stick this build loses more than half its value. Shadow of Fear/Meekness reduces enemy melee damage by 50%. Enfeebling reduces it by 66% excluding the attack skill bonuses. Shadow/Meekness adds to the hex stack, and is generally a lot harder to remove for enemies. It's all well if you can claim that it's not needed "for the large majority of situations", but this is a general build that's designed to be able to counter hard areas. Moloch 05:56, 11 April 2008 (EDT) make it one of the variants in almost all HM areas it wont be necessary On the above comments, I've been using a Sup rune on my Curse Nec for quite some time and honestly I haven't had many problems. Sure, I have to kite a lot, but what Nec doesn't. I personally prefer Enfeebling Blood over Shadow of Fear, but I'll give Shadow of Fear another look, I may have dismissed this skill too quickly. Personally I like your skillbar on the front page as is, the variants section explain well enough what other skills may be used.-Trvth 17:48, 30 April 2008 (EDT) Ok, will this work with a H/H team? If you put spears on all your heros(which you should), it'll already help alot, but what about the henchies? basically it's just 4 people who arent triggering MoP/barbs, and whose dps sucks anyhow... all i can think of is that you bring all the healing/prot support on your heros, and take melee/ranged(basically, physical) henchies.... especially those who can trigger MoP/barbs at range(aidan, zho, sogolon, ...) any ideas on this?? basically what you said, although I'd suggest taking useful physical damage healers. (i.e. Not Aidan) ยทยทยท File:Danny-sig.png 20:25, 23 July 2009 (UTC) well, I find aidan to be useful because of Barrage, putting GDW on him is a smash... but yes, there are better henchies^^
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