About: Call Chaos   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Call Chaos is a Very Rare Combat Instant belonging to the File:Icon Chaos.png realm. It may only be cast during combat, for the base Casting Cost of File:Icon Mana.png . When the spell is cast, it will target each of the enemy's units with one of 8 possible effects, each corresponding with a specific spell. The result can be beneficial to the target, but most often is detrimental. Some of the effects are instant, others are permanent, and they are executed as per the rules of the spell that normally inflicts them.

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  • Call Chaos
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  • Call Chaos is a Very Rare Combat Instant belonging to the File:Icon Chaos.png realm. It may only be cast during combat, for the base Casting Cost of File:Icon Mana.png . When the spell is cast, it will target each of the enemy's units with one of 8 possible effects, each corresponding with a specific spell. The result can be beneficial to the target, but most often is detrimental. Some of the effects are instant, others are permanent, and they are executed as per the rules of the spell that normally inflicts them.
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  • Every enemy unit on the battlefield is stricken by one of the following spell effects, selected at random: * Healing * Chaos Channels * Warp Creature * Fire Bolt * Warp Lightning * Doom Bolt * Disintegrate * No effect
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  • Call Chaos is a Very Rare Combat Instant belonging to the File:Icon Chaos.png realm. It may only be cast during combat, for the base Casting Cost of File:Icon Mana.png . When the spell is cast, it will target each of the enemy's units with one of 8 possible effects, each corresponding with a specific spell. The result can be beneficial to the target, but most often is detrimental. Some of the effects are instant, others are permanent, and they are executed as per the rules of the spell that normally inflicts them. Call Chaos runs its course instantly, and thus does not linger, may not be dispelled, and does not require any Upkeep Costs. Some of its subsidiary effects on enemy units may be possible to dispel, again depending on which effects were created.
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