This match wasn't nearly as close as the first round blockbuster Oblivion and Tales of Symphonia gave us, but it was equally important and fun for a little while. Metal Gear Solid 3 came out early and set the stage for its being a surprise contender in round 3. It would eventually fall short of one of the biggest possible upsets, but for this round it proved legitimate strength by pulling away early from three tough games.

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  • The Elder Scrolls IV: Oblivion vs Tales of Symphonia vs Metal Gear Solid 3 vs World of Warcraft 2009
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  • This match wasn't nearly as close as the first round blockbuster Oblivion and Tales of Symphonia gave us, but it was equally important and fun for a little while. Metal Gear Solid 3 came out early and set the stage for its being a surprise contender in round 3. It would eventually fall short of one of the biggest possible upsets, but for this round it proved legitimate strength by pulling away early from three tough games.
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  • This match wasn't nearly as close as the first round blockbuster Oblivion and Tales of Symphonia gave us, but it was equally important and fun for a little while. Metal Gear Solid 3 came out early and set the stage for its being a surprise contender in round 3. It would eventually fall short of one of the biggest possible upsets, but for this round it proved legitimate strength by pulling away early from three tough games. Which leads us to the true match. For a time, it looked like the second round ToS match would be every bit as good as round 1. It looked early on like WoW would get last place, but within a few minutes WoW came back and gave us a three-way deadlock for second. The match stayed this way for nearly two hours, where Tales of Symphonia expectedly (based on the round 1 trends) fell off the pace. But unlike round 1, there would be no miracle comeback this time around. Tales of Symphonia had a great round 1 match and finally justified a huge amount of its fan-dom, but it fell short in round 2 in the face of Obivion. Not too long after Tales of Symphonia fell off, World of Warcraft looked to follow suit. But after Oblivion built up a 100 vote lead, the match entered one of the most prolonged stalls ever. Oblivion's lead stayed between 100 and 300 for over six hours, but neither game was able to make any headway thanks to the various rallies going on. Then the DSV hit, and WoW was able to tie the match in all of 12 seconds. It looked like WoW would explode and win easily from here, but Oblivion hung tough for a little while before doing the whole pulling-away-while-being-stalled thing. This lasted until the ASV, where Oblivion was finally able to cement the match and score second place for good. We'd had several examples of rallying not mattering too much (namely with Persona 4), but this match can finally put that argument to rest. Unless you have something on a MASSIVE scale (L-Block), rallying is negligible and always has been. If WoW of all games can't rally in this of all formats, we can officially put the rallying nonsense to rest. You can rally more votes all you want, but the people you attract will pick the option they like regardless. The true story here was Oblivion. It placed in two matches despite no bracket support at all, proving it has legitimate strength and could cause real damage if we'd ever get a 1v1 contest again.
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