About: Gryip (3.5e NPC)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Tactics: Gryip is an excellent tactician with an eye for using all the resources she has available to her. If wielding an army of minions is necessary to a particularly effective battle plan, she will go draft a city. She is not particularly cowardly and is willing to go behind enemy lines alone if necessary. Soulless: Gryip has an Intelligence score of 2; Therefore, she doesn't have a soul. Imaginative Camouflage: Gryip gets +5 to Hide in dim or no light, and -5 to Hide in bright light. Cunning: Gryip's bonus skills are calculated by her charisma modifier, not her intelligence modifier.

AttributesValues
rdfs:label
  • Gryip (3.5e NPC)
rdfs:comment
  • Tactics: Gryip is an excellent tactician with an eye for using all the resources she has available to her. If wielding an army of minions is necessary to a particularly effective battle plan, she will go draft a city. She is not particularly cowardly and is willing to go behind enemy lines alone if necessary. Soulless: Gryip has an Intelligence score of 2; Therefore, she doesn't have a soul. Imaginative Camouflage: Gryip gets +5 to Hide in dim or no light, and -5 to Hide in bright light. Cunning: Gryip's bonus skills are calculated by her charisma modifier, not her intelligence modifier.
Summary
  • A brilliant tactician and powerful mage, she was both the destroyer and the savior of the Enrakkan continent.
sens
  • Low-light vision
dcterms:subject
author name
  • Foxwarrior
Will
  • +11
Fort
  • +6
clvl
  • Sorcerer 16
DEX
  • 16(xsd:integer)
feats
  • Expert Learning , Eschew Materials, Magical Aptitude, Silent Spell, Still Spell, Sneaky Wizard Fellow
Listen
  • +1
Melee
  • +10 bite 1d4+1 damage
  • +10 bite 1d4+1 damage, +5 bite 1d4+1 damage
init
  • +3
str
  • 12(xsd:integer)
touch
  • 14(xsd:integer)
CHA
  • 24(xsd:integer)
BAB
  • +8/+3
sq
  • Soulless, Imaginative Camouflage, Cunning, Bark and Paws of the Mage
spd
  • 30(xsd:integer)
Wis
  • 12(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 2010-03-04(xsd:date)
Skills
  • Concentration +20, Spellcraft +15 , Hide +36, Jump +24, Move Silently +36, Use Magic Device +26, Bluff +26, Knowledge +14
AL
  • TN
Status
  • Just started
Name
  • Gryip "Swordmelter"
Type
  • Animal
spot
  • +1
acmods
  • +1 size, +3 Dexterity, +3 Natural
con
  • 12(xsd:integer)
flat
  • 14(xsd:integer)
cr
  • 16(xsd:integer)
HD
  • 16(xsd:integer)
AC
  • 17(xsd:integer)
Lang
  • Vulpine
int
  • 2(xsd:integer)
grp
  • +5
HP
  • 57(xsd:integer)
Race
ref
  • +8
Size
  • Small
abstract
  • Tactics: Gryip is an excellent tactician with an eye for using all the resources she has available to her. If wielding an army of minions is necessary to a particularly effective battle plan, she will go draft a city. She is not particularly cowardly and is willing to go behind enemy lines alone if necessary. Soulless: Gryip has an Intelligence score of 2; Therefore, she doesn't have a soul. Imaginative Camouflage: Gryip gets +5 to Hide in dim or no light, and -5 to Hide in bright light. Cunning: Gryip's bonus skills are calculated by her charisma modifier, not her intelligence modifier. Bark and Paws of the Mage: Gryip is capable of casting spells with verbal and somatic components. Equipment: Gryip is wearing an Amulet of Natural Armor +3, Shifting silks with pockets that give +10 to Hide and Move Silently (20000 gp), Cloak of Charisma +2, Portable Hole, Helm of Comprehend Languages and Read Magic, a Scroll of Time Stop, a Scroll of Teleportation Circle, and a Scroll of Major Creation. Note: If you're not using a powerful point buy system, Gryip should probably get +2 CR. If you're not using the Wizard balance point, you should probably toss on another +4 CR. Back to Main Page → 3.5e Homebrew → NPCs
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