rdfs:comment
| - The Hyper Neo Geo 64 was conceived to usher SNK into the 3D era as well as to provide the hardware basis for a home system that would replace their aging Neo Geo AES, one that SNK hoped would be capable of competing with the Sega Saturn, Sony PlayStation, Atari Jaguar and Nintendo 64. By 1999, the system was dead, with only seven games released in total and only one, Fatal Fury: Wild Ambition was ported to another system: the PlayStation, with severely hampered graphics that failed to do justice to the arcade original.
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abstract
| - The Hyper Neo Geo 64 was conceived to usher SNK into the 3D era as well as to provide the hardware basis for a home system that would replace their aging Neo Geo AES, one that SNK hoped would be capable of competing with the Sega Saturn, Sony PlayStation, Atari Jaguar and Nintendo 64. The arcade system was released in September 1997, featuring a custom 64-bit RISC processor, 4 Megabytes of program memory, 64 Megabytes of 3D and texture memory, and 128 Megabytes of memory for 2D characters and backgrounds. The first title released for the system was Road's Edge, with Samurai Shodown 64 and Fatal Fury: Wild Ambition following soon after. Although all three games looked good, none were particularly well received: hardcore SNK fans preferred the 2D versions of Samurai Shodown and Fatal Fury and newcomers were seldom interested at all; Namco and Sega had superior arcade hardware and a larger catalog of 3D games. By 1999, the system was dead, with only seven games released in total and only one, Fatal Fury: Wild Ambition was ported to another system: the PlayStation, with severely hampered graphics that failed to do justice to the arcade original.
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