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The quest consists of four waves: * The first and second waves are Level 8 and Level 20 Modniir Berserkers in groups of approximately 10 each. After the initial two waves, snowballs will appear which will crush players - this causes instant death but no death penalty. A good tactic for avoiding both the snowballs and getting overpowered by the waves of Centaurs is to back up onto the ramp and remain there for the duration of the fights. * The third wave will contain foes similar to the previous but will also include Level 20 Modniir Priests and Modniir Shamans. As with most scenarios, eliminating them first will greatly reduce the time to kill off the rest of the wave. * The fourth wave will be smaller than the previous ones and completely made up of Level 20 Modniir Berserkers a

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  • Service: In Defense of the Eye
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  • The quest consists of four waves: * The first and second waves are Level 8 and Level 20 Modniir Berserkers in groups of approximately 10 each. After the initial two waves, snowballs will appear which will crush players - this causes instant death but no death penalty. A good tactic for avoiding both the snowballs and getting overpowered by the waves of Centaurs is to back up onto the ramp and remain there for the duration of the fights. * The third wave will contain foes similar to the previous but will also include Level 20 Modniir Priests and Modniir Shamans. As with most scenarios, eliminating them first will greatly reduce the time to kill off the rest of the wave. * The fourth wave will be smaller than the previous ones and completely made up of Level 20 Modniir Berserkers a
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  • The quest consists of four waves: * The first and second waves are Level 8 and Level 20 Modniir Berserkers in groups of approximately 10 each. After the initial two waves, snowballs will appear which will crush players - this causes instant death but no death penalty. A good tactic for avoiding both the snowballs and getting overpowered by the waves of Centaurs is to back up onto the ramp and remain there for the duration of the fights. * The third wave will contain foes similar to the previous but will also include Level 20 Modniir Priests and Modniir Shamans. As with most scenarios, eliminating them first will greatly reduce the time to kill off the rest of the wave. * The fourth wave will be smaller than the previous ones and completely made up of Level 20 Modniir Berserkers and their boss, Chieftain Windswept - the last group you have to defeat. This quest is achievable with heroes and henchmen. Bring as much AoE damage as possible. Searing Flames, Spiteful Spirit, Splinter Weapon, Mark of Pain and especially Edge of Extinction all work wonders. The two henchmen monks should suffice for healing and protection. There are plenty of corpses available for minion masters and other corpse exploiting skills. On this note, consider taking Olias, Livia or Master of Whispers with Death Nova+Edge of Extinction. A group with 2 MMs will rule this as there are many corpses to exploit. Don't rely too much on weapon attacks, as Berserker packs with overlapping Protector's Defense can lead to a frustrating amount of blocking unless compensated for through skills that prevent or punish blocking such as Sand Shards. The centaurs all have the Monster skill Trample, which causes annoying knockdowns. Skills that prevent knockdown, Ward of Stability in particular, can be very useful here. This quest can be made much simpler by flagging heroes and henchmen at the top of the ramp. This is safely out of the way of aggro and makes it possible to use pulling techniques to take the groups on one at a time. It also keeps the group out of the range of the giant snowballs. This makes the third and fourth waves much easier to defeat, and leaves the boss and fourth wave isolated and easier to finish. Each wave consists of multiple groups, typically three groups: one group from the south-east, one group from the south-west, and one from the north-east. Another way to make this easy is to run to the north-east immediately. Intercept and kill the north-east group at the snow (off the ice). This will trigger the next north-eastern group. Intercept and kill all these waves as they happen. Now circle around to the south-west. Pull the first south-western group (which is waiting for you at the ramp near the south-east group) toward the west and kill them. This will trigger the next south-west group. Intercept and kill each of these waves as they spawn on the snow in the sout-west. Then only the south-eastern groups are left. Take out each south-east group as they appear. The last wave from the south-east seems to have two groups, including the boss. Run away and let them split up to their two groups, and take out one group at a time.
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