The map is essentially identical to how it was in the 'Liberation of Fouzen' mission. The only differences are the presence of an Imperial base camp as well as the fact that the trestle the Equus was on is now split in two.
Attributes | Values |
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rdf:type
| |
rdfs:label
| - Skirmish 05: Upper Fouzen
|
rdfs:comment
| - The map is essentially identical to how it was in the 'Liberation of Fouzen' mission. The only differences are the presence of an Imperial base camp as well as the fact that the trestle the Equus was on is now split in two.
|
dcterms:subject
| |
EXP-Base
| - 10680(xsd:integer)
- 13880(xsd:integer)
- 26520(xsd:integer)
- 26580(xsd:integer)
|
ace drop
| |
Previous Chapter
| - Skirmish 04: Barious Desert
|
DCT-Base
| - 18240(xsd:integer)
- 25480(xsd:integer)
- 72000(xsd:integer)
- 79915(xsd:integer)
|
Next Chapter
| - Skirmish 06: Marberry Shore
|
EXP-Heavy
| |
dbkwik:valkyria/pr...iPageUsesTemplate
| |
NUM-Heavy
| |
DCT-D
| |
NUM-Leader
| |
EXP-Leader
| |
DCT-C
| - 18240(xsd:integer)
- 25480(xsd:integer)
- 35000(xsd:integer)
- 36325(xsd:integer)
|
EXP-A
| - 21360(xsd:integer)
- 27760(xsd:integer)
- 53040(xsd:integer)
- 53160(xsd:integer)
|
Turn-D
| - 9(xsd:integer)
- 10(xsd:integer)
- 11(xsd:integer)
|
DCT-B
| - 27360(xsd:integer)
- 38220(xsd:integer)
- 55000(xsd:integer)
- 65385(xsd:integer)
|
EXP-Unit
| |
Turn-C
| - 7(xsd:integer)
- 8(xsd:integer)
- 9(xsd:integer)
|
NUM-Unit
| |
Turn-A
| |
DCT-A
| - 36480(xsd:integer)
- 50960(xsd:integer)
- 72000(xsd:integer)
- 82445(xsd:integer)
|
EXP-B
| - 16020(xsd:integer)
- 20820(xsd:integer)
- 39780(xsd:integer)
- 39870(xsd:integer)
|
Turn-B
| - 5(xsd:integer)
- 7(xsd:integer)
|
EXP-D
| |
EXP-C
| - 10680(xsd:integer)
- 13880(xsd:integer)
- 26520(xsd:integer)
- 26580(xsd:integer)
|
abstract
| - The map is essentially identical to how it was in the 'Liberation of Fouzen' mission. The only differences are the presence of an Imperial base camp as well as the fact that the trestle the Equus was on is now split in two.
|