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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Specific to druid in Cat Form, the paladin, and the rogue class Combo Points are accumulated as special attacks are performed against an enemy, then spent on other special attacks. The number of combo points obtained is represented by small red circles on the right side of the enemy portrait in the UI. Attacks which generate combo points are sometimes referred to as builders, and attacks which consume combo points are referred to as finishing moves or finishers. The more combo points the player has built up against an enemy, the greater the effect of the finishing move.

AttributesValues
rdfs:label
  • Combo point
  • Combo point
rdfs:comment
  • Specific to the rogue class and the druid in Cat Form, Combo Points are accumulated as special attacks are performed against an enemy, then spent on other special attacks. The number of combo points obtained is represented by small red circles on the right side of the enemy portrait in the UI. Attacks which generate combo points are sometimes referred to as builders, and attacks which consume combo points are referred to as finishing moves or finishers. The more combo points the player has built up against an enemy, the greater the effect of the finishing move.
  • Specific to druid in Cat Form, the paladin, and the rogue class Combo Points are accumulated as special attacks are performed against an enemy, then spent on other special attacks. The number of combo points obtained is represented by small red circles on the right side of the enemy portrait in the UI. Attacks which generate combo points are sometimes referred to as builders, and attacks which consume combo points are referred to as finishing moves or finishers. The more combo points the player has built up against an enemy, the greater the effect of the finishing move.
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dbkwik:wowwiki/pro...iPageUsesTemplate
abstract
  • Specific to druid in Cat Form, the paladin, and the rogue class Combo Points are accumulated as special attacks are performed against an enemy, then spent on other special attacks. The number of combo points obtained is represented by small red circles on the right side of the enemy portrait in the UI. Attacks which generate combo points are sometimes referred to as builders, and attacks which consume combo points are referred to as finishing moves or finishers. The more combo points the player has built up against an enemy, the greater the effect of the finishing move. Rogues and druids can buid up to 5 combo points, but can only have them on one target at a time. Paladins can have up to 3 and are subject to decay, but these are kept to the paladin and can be used on other targets and are called Holy Power. Moves that consume holy power do not consume ALL stored holy power.
  • Specific to the rogue class and the druid in Cat Form, Combo Points are accumulated as special attacks are performed against an enemy, then spent on other special attacks. The number of combo points obtained is represented by small red circles on the right side of the enemy portrait in the UI. Attacks which generate combo points are sometimes referred to as builders, and attacks which consume combo points are referred to as finishing moves or finishers. The more combo points the player has built up against an enemy, the greater the effect of the finishing move.
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