About: Smash Tour   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The game has a few options. The players can choose a turn amount ranging from 15 to 25 and 3 choices of map sizes; Small, Normal and Big. Then, up to 4 players can choose a Mii and join in. The other players will be replaced by CPUs. The game starts with each player getting 2 fighters and then rolling a number from 1-6 at the same time. The spinner is not randomized. Every turn after that has new items placed on the board (stat boosts, fighters or tour items) and then giving each player a tour item. Then, each player gets the chance to use a blue tour item. Then, the players spin again.

AttributesValues
rdfs:label
  • Smash Tour
rdfs:comment
  • The game has a few options. The players can choose a turn amount ranging from 15 to 25 and 3 choices of map sizes; Small, Normal and Big. Then, up to 4 players can choose a Mii and join in. The other players will be replaced by CPUs. The game starts with each player getting 2 fighters and then rolling a number from 1-6 at the same time. The spinner is not randomized. Every turn after that has new items placed on the board (stat boosts, fighters or tour items) and then giving each player a tour item. Then, each player gets the chance to use a blue tour item. Then, the players spin again.
  • The players start selecting the board's size, if the Custom Moves will be used or not, and the number of turns. There are three sizes for boards: File:Boards (Smash Tour).jpg * Small: A small board that resembles the Super Smash Bros. series symbol. * Normal: A board that resembles a Pokéball. * Big: A giant-sized board that resembles somewhat of a plane. Each player starts off with two randomly selected fighters. Sometimes, random events will happen on the board, such as Koffing obscuring the entire board for one turn.
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dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
Type
  • Mode
Class
  • C
abstract
  • The game has a few options. The players can choose a turn amount ranging from 15 to 25 and 3 choices of map sizes; Small, Normal and Big. Then, up to 4 players can choose a Mii and join in. The other players will be replaced by CPUs. The game starts with each player getting 2 fighters and then rolling a number from 1-6 at the same time. The spinner is not randomized. Every turn after that has new items placed on the board (stat boosts, fighters or tour items) and then giving each player a tour item. Then, each player gets the chance to use a blue tour item. Then, the players spin again. During any turn, if the player collides with another (or lands on a battle space in the Big Map), a battle will initiate. The matches last 60 seconds (excluding stadium events) on a stage that is picked randomly with one of the type of battles shown below. The fighter is randomly chosen from the pool of fighters they've collected and then they can choose a red tour item. Players KO'd lose that fighter and the winning player gets the loser's fighter.
  • The players start selecting the board's size, if the Custom Moves will be used or not, and the number of turns. There are three sizes for boards: File:Boards (Smash Tour).jpg * Small: A small board that resembles the Super Smash Bros. series symbol. * Normal: A board that resembles a Pokéball. * Big: A giant-sized board that resembles somewhat of a plane. Each player starts off with two randomly selected fighters. All the players move at once, and they control the direction they move in, meaning that competition to get certain pieces is raised much higher. Instead of pieces, there are Miis to move around the stage. As the player walks across the board, they can collect stat boosts, items, and fighters. The checkpoints will also upgrade them, and characters will get a large powerup boost if they visit all five checkpoints. When at least 2 Miis collide with each other on the same space or when a player lands on a "Smash space" (red, fiery space), all players will be forced to battle with one of the characters they have collected in a random type of battle. (Sometimes, it's not even a battle; It can be a game from Stadium mode.) If a player does not have any fighters, they can't participate in the match. Players can also choose to opt out of the battle and have a CPU control their character. If Custom Moves are turned on, then the characters will receive a random set of moves, shown by a number which goes from 1 to 3. After winning, the player will receive the rewarding item and the fighter from the opponent who placed second. If a player does not emerge victorious after one minute, the player with the most KOs wins the match. If the winning player is on a space that their opponent is on, the opponent will get launched. However, if the launched opponent lands on a space with an item, they get that item, meaning it can be beneficial. Players can also use items. They can be used on the board or during a smash battle, but most of the time, items are restricted to be used at specific times. Players choose one item to use before every turn or battle by flicking the control stick in the direction their item is at on the circle, so as to keep it secret from other players. If you chose an item that will affect a specific player, you must then choose the opponent to use it on by the same method. After everyone has chosen their items, their selections will be revealed right before the turn or battle starts. Sometimes, random events will happen on the board, such as Koffing obscuring the entire board for one turn. After the last turn, bonus stat boosts are given to players who have achieved certain goals. Then the final battle will start, where every player will fight with the stat boosts and characters they've acquired. The final battle is a 4-minute Stock Battle on Battlefield, but the stock is replaced with all the fighters collected through the game. The character who wins is not the one with the most stock at the end, however, but the one with the most KOs.
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