About: Weapon proficiency (simple)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Specifics: This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle, spear, morningstar, quarterstaff, light and heavy crossbows, dart, and sling. Normal: A character cannot equip weapons they are not proficient in. Use: All characters except for druids, monks, rogues, and wizards are automatically proficient with all simple weapons. The spell Tenser's transformation gives a wizard a temporary proficiency with all simple weapons.

AttributesValues
rdfs:label
  • Weapon proficiency (simple)
  • Weapon Proficiency (simple)
rdfs:comment
  • Specifics: This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle, spear, morningstar, quarterstaff, light and heavy crossbows, dart, and sling. Normal: A character cannot equip weapons they are not proficient in. Use: All characters except for druids, monks, rogues, and wizards are automatically proficient with all simple weapons. The spell Tenser's transformation gives a wizard a temporary proficiency with all simple weapons.
  • This feat allows the character to use the club, dagger, dart, heavy crossbow, light crossbow, mace, morningstar, quarterstaff, sickle, sling and spear. Use: Automatic Special: All base classes, except Wizard, Monk, Druid, and Spirit shaman, are automatically proficient with all simple weapons, so they don't need to select this feat.
dcterms:subject
Specifics
  • This feat allows the character to use the club, dagger, dart, heavy crossbow, light crossbow, mace, morningstar, quarterstaff, sickle, sling and spear.
prereq
  • None
req
  • None
dbkwik:nwn2/proper...iPageUsesTemplate
Type
  • general
  • Proficiency
DESC
  • Normal: A character cannot equip weapons they are not proficient in.
  • This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle, spear, morningstar, quarterstaff, light and heavy crossbows, dart, and sling.
dbkwik:nwn/property/wikiPageUsesTemplate
Use
  • Automatic
  • All characters except for druids, monks, rogues, and wizards are automatically proficient with all simple weapons. The spell Tenser's transformation gives a wizard a temporary proficiency with all simple weapons.
Icon
  • ife_weppro_sim.gif
Class
  • champion of Torm
  • fighter
  • assassin
  • cleric
  • ranger
  • sorcerer
  • bard
  • paladin
  • arcane archer
  • barbarian
  • blackguard
  • dwarven defender
  • shadowdancer
  • Harper scout
abstract
  • Specifics: This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle, spear, morningstar, quarterstaff, light and heavy crossbows, dart, and sling. Normal: A character cannot equip weapons they are not proficient in. Use: All characters except for druids, monks, rogues, and wizards are automatically proficient with all simple weapons. The spell Tenser's transformation gives a wizard a temporary proficiency with all simple weapons.
  • This feat allows the character to use the club, dagger, dart, heavy crossbow, light crossbow, mace, morningstar, quarterstaff, sickle, sling and spear. Use: Automatic Special: All base classes, except Wizard, Monk, Druid, and Spirit shaman, are automatically proficient with all simple weapons, so they don't need to select this feat.
is feats of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software