The Imp is best deployed near the beginning of a firefight to quickly take out a plant or can be deployed mid-fight to catch the target by surprise. He can also, potentially, wound multiple plants at once if they are all clustered together, making Imps more ideal against tightly packed groups. The Imp can push players so a well-aimed Imp Punt could be completely impossible to avoid (for example, you can use him to make a plant get stuck in a corner). Other than that, the Imp should be used similarly to a regular grenade, as he has many of the traits of one. Take obstacles (including the non-flatness of the ground) into account when using the Imp, as they can make the Imp bounce away from your target. It is also good to use them in Gardens and Graveyards mode when you are surrounded by plan
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