About: Mining helmet (lit)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It can be worn as it does not take up an inventory space, and because they do not go out on their own, a tinderbox is not needed. However, the Seer's headband is by far preferable as it does not need to be lit and cannot go out under any circumstances. Level 65 Firemaking is needed to light the mining helmet.

AttributesValues
rdf:type
rdfs:label
  • Mining helmet (lit)
rdfs:comment
  • It can be worn as it does not take up an inventory space, and because they do not go out on their own, a tinderbox is not needed. However, the Seer's headband is by far preferable as it does not need to be lit and cannot go out under any circumstances. Level 65 Firemaking is needed to light the mining helmet.
  • It does not need to be equipped to count as a light source. File:Mining helmet chathead.png The light will go out when in the chamber filled with water in the Haunted Mine quest and also in the Sophanem Dungeon in the Contact! quest. It stays lit if you fail a stepping stone across water, like on the way to Tears of Guthix. The game text after dropping a lit mining helmet: The helmet goes out as you drop it.
Strength
  • 0(xsd:integer)
dcterms:subject
store
  • 900(xsd:integer)
low
  • 360(xsd:integer)
Examine
  • A helmet with a lamp on it.
Tradeable
  • No
  • Yes, if unlit
mainDamage
  • 0(xsd:integer)
Equipable
  • Yes
exchange
  • No
Combat
  • 11(xsd:integer)
  • 2426(xsd:integer)
destroy
  • Drop
disassembly
  • No
Monster
  • Cave goblin miner
  • Cave goblin guard
offAccuracy
  • 0(xsd:integer)
Quest
  • No
Rarity
  • Common
  • Rare
offDamage
  • 0(xsd:integer)
mainAccuracy
  • 0(xsd:integer)
kept
  • reclaimable
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 0(xsd:integer)
Stackable
  • No
Tier
  • n/a
Slot
  • head
Magic
  • 0(xsd:integer)
Name
  • Mining helmet
Value
  • 600(xsd:integer)
Caption
  • A player wearing a lit mining helmet.
Members
  • Yes
Weight
  • 0(xsd:double)
  • 1(xsd:integer)
Quantity
  • 1(xsd:integer)
Update
  • New Appointment in Lumbridge
Armour
  • 0(xsd:integer)
Class
  • None
Life
  • 0(xsd:integer)
Accuracy
  • 0(xsd:integer)
ID
  • 5013(xsd:integer)
high
  • 540(xsd:integer)
Release
  • 2005-05-31(xsd:date)
Damage
  • 0(xsd:integer)
Ranged
  • 0(xsd:integer)
Requirements
  • None
abstract
  • It can be worn as it does not take up an inventory space, and because they do not go out on their own, a tinderbox is not needed. However, the Seer's headband is by far preferable as it does not need to be lit and cannot go out under any circumstances. Level 65 Firemaking is needed to light the mining helmet.
  • It does not need to be equipped to count as a light source. File:Mining helmet chathead.png The light will go out when in the chamber filled with water in the Haunted Mine quest and also in the Sophanem Dungeon in the Contact! quest. It stays lit if you fail a stepping stone across water, like on the way to Tears of Guthix. The game text after dropping a lit mining helmet: The helmet goes out as you drop it.
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