About: Rest and ambush (Bonds of Blood)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Bonds of Blood persistent world has restrictions on resting and the possibility of ambushes interrupting rest. Resting is permitted only by characters who have at least half their hit points (to very roughly approximate the pen-and-paper rule that resting heals only a single hit point per level). This means characters will often need to find healing, such as from food, before resting. Resting is also permitted only if enough rounds have passed since the last rest, with the number of rounds equal to 10 plus twice the character's level. (So resting is permitted once every minute and 12 seconds for a level 1 character; once every 9 minutes at level 40.) This stops some well-known spell exploits and encourages players to use a little more strategy. Resting in an inn or on a bedroll cures a

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  • Rest and ambush (Bonds of Blood)
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  • The Bonds of Blood persistent world has restrictions on resting and the possibility of ambushes interrupting rest. Resting is permitted only by characters who have at least half their hit points (to very roughly approximate the pen-and-paper rule that resting heals only a single hit point per level). This means characters will often need to find healing, such as from food, before resting. Resting is also permitted only if enough rounds have passed since the last rest, with the number of rounds equal to 10 plus twice the character's level. (So resting is permitted once every minute and 12 seconds for a level 1 character; once every 9 minutes at level 40.) This stops some well-known spell exploits and encourages players to use a little more strategy. Resting in an inn or on a bedroll cures a
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abstract
  • The Bonds of Blood persistent world has restrictions on resting and the possibility of ambushes interrupting rest. Resting is permitted only by characters who have at least half their hit points (to very roughly approximate the pen-and-paper rule that resting heals only a single hit point per level). This means characters will often need to find healing, such as from food, before resting. Resting is also permitted only if enough rounds have passed since the last rest, with the number of rounds equal to 10 plus twice the character's level. (So resting is permitted once every minute and 12 seconds for a level 1 character; once every 9 minutes at level 40.) This stops some well-known spell exploits and encourages players to use a little more strategy. Resting in an inn or on a bedroll cures a character of all ailments (not just magical and extraordinary), and the restrictions on resting do not apply. If the character does not have an encounter in the immediate area, then the area is not secure and there is a chance that he may be ambushed while resting. The base chance for an ambush is 15% during the day and 25% at night, and this is lowered by the character's hide skill. Resting in armor or with a shield equipped will thus make ambushes more likely, as the armor check penalty will reduce the character's hide skill. Bonds of Blood implements a "deep sleep" portion of the rest cycle, represented by the "Zs" visual effect. If resting is interrupted during deep sleep, then the rest is considered complete as far as the rest restrictions are concerned.
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