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| - Materials are recurring objects in the Legend of Zelda series. They allow purchase or upgrade better equipment to aid in their quest. They are found within the world and are able to be stacked in quantity, much like expendable items such as bombs.
- Materials are items used for crafting equipment and potions.
- Materials can be use for quest and crafting or even to sell to make gold (ingame currency)
- This is a list of the available materials on the game for designing clothing at Tailoring Booths. This list is sorted by planets.
- The monsters your Heroes defeat in battle drop precious materials needed for crafting or potion making. The rarer the material, the higher price and selling time it sells for. __TOC__ Materials fall under the following categories:
* Ores
* Metals
* Logs
* Cloths
* Herbs
* Limbs
* Scales
* Tooths
* Furs
* Plates
* Blades
* Hilts
* Crystals
* Gems
* Runes
* Shells
* Claws
* Horns
* Misc
- Materials are items randomly dropped by bloons and other foes that can be used to forge various enhancements at the Synthesis Workshop.
- When adding a new material, please use the correct template. See also the Category:
- At the moment, we don't know much about the manufacturing system of Star Citizen. So, all infos here are Work In Process.
- Frackin' Universe adds a big old load of materials to the game, so here goes: As of now, this page is kind of a stub. I think it would be nice to grow it to be kind of an orientation center. Maybe like this (just better laid out):
- Materials, is the captain of Twilight's Sabre, and a princess of the flag Impavidus Formido. She was also the governor Conglin Island on the Cobalt Ocean in mid-2006.
- In SketchUp, models would seem dull without some art.Like for example,If you want to make the Titanic,and were done making the hull and superstructure and funnels,without materials it would not look like a Titanic.This is why you can select Materials. You can do this by clicking on the File:Bucket.png button. When you click this it opens up a sub-application called Materials. From here Default is selected by default but you can select a category and then after that get started. Each category (except the colors one) has around 10 materials in. You can also add your own material by clicking on the File:AddMaterial.png button. This lets you upload a texture image or create whatever color you like.
- The future of MATERIALS Atomic customisation of materials Polymers with conductivity > copper at room temperature Material, refractive index variable by 0.1 in electric or magnetic field Intelligent materials with sensors, storage and effectors Smart skin for intelligent clothing and direct human repair Manufacture of long diamond fibres Use of polymer gels for muscles, bioreactors, information processing Membranes with active transport and receptors
- Materials are obtained from the following sources:
* Aragami corpse (given materials depend on whether parts have been broken) through devouring.
* Unbound Bonuses for breaking parts given through the Mission Reward screen.
* Mission Clear Reward through Mission Reward screen.
* Bonus Reward for performance through Mission Reward screen.
* Salvaging on the field.
* Exchange, an alternative option to direct methods. Rates can be found on the respective Aragami and Fields pages.
- Cardboard is very light, but however, It sheds around easily, though it cannot be grabbed onto. It is also effected by explosives. Floats in water.
- Materials are a very valuable resource, like Food . Essentially Materials are wood and metal. A number of Building upgrades require materials, which are produced via the Material Post , and stored in Material Storage. Also, other products like Battle Items , also require Materials. There is also a roadmap mission where materials can be obtained. They can also be obtained via Missions , Daily Missions & Raids
- Proofgrade Catalog List of laserable materials, with community-provided Glowforge settings
- Every object in a scene has a material that defines how it looks in the rendered image. Each material provides connection points — or ports — for all of the object's attributes. By attaching shaders to these ports, you define the object's surface. This section explains how to create and assign materials to objects in your scene, as well as how to manage materials using material libraries.
- A list of all of the materials available in the game. Links to go to respective pages. (Link edits still in progress)
- Materials are the parts and components into which items are disassembled in the Invention skill. Materials are subsequently used, sometimes with non-Invention items, to construct inventions. The quantity of each material (except junk) is capped at 100,000 per player. Materials currently owned may be viewed in the Invention pouch in the Backpack.
- Ocarinas can be made from many different materials.
- This article will detail a list of various materials used in sculpting of maquettes.
- These materials can be found from all over the Arc Continent. A EXP Synthesis material can vary in different types, mainly a Coocoo or a dungeon monster type. Each EXP Synthesis material can grant a hero a certain amount amount of EXP. The amount of EXP granted upon the hero depends to the corresponding character type, the synthesis material's level, and the monster type of the material. Obtaining EXP Synthesis Materials:
- Materials are used for crafting (Alchemy, Tailoring, Jeweler and Carpentry), casino minigames, and at treasure machines. They cannot be bought or sold, and have no weight. Materials can be found in many different ways, including through searching sampling spots, random events, material boxes. Worshipers of Mani of Machine also receive materials when disarming traps. Further, in Elona+, if your pet is at least "friend" impress level and has the detection, gardening, fishing or gene Engineer skills, then each time they kill an enemy there's a chance that it will gain materials; you can then get the materials from your pet via talking to it and selecting "Receive Materials".
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