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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"Do I frighten you?" —Wesker while teleporting The Phantom Move, AKA the Kousoku Honshin (高速翻身, High-Speed Flip-Over) in Japanese, is Wesker's teleportation special with Wesker using high-speed to translocate himself that can't be seen by the naked eye. This is arguably his most important asset, as it makes for a good defensive tool as well as an offensive tool to quickly in on opponent or escape bad situations.

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  • Phantom Move
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  • "Do I frighten you?" —Wesker while teleporting The Phantom Move, AKA the Kousoku Honshin (高速翻身, High-Speed Flip-Over) in Japanese, is Wesker's teleportation special with Wesker using high-speed to translocate himself that can't be seen by the naked eye. This is arguably his most important asset, as it makes for a good defensive tool as well as an offensive tool to quickly in on opponent or escape bad situations.
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abstract
  • "Do I frighten you?" —Wesker while teleporting The Phantom Move, AKA the Kousoku Honshin (高速翻身, High-Speed Flip-Over) in Japanese, is Wesker's teleportation special with Wesker using high-speed to translocate himself that can't be seen by the naked eye. This is arguably his most important asset, as it makes for a good defensive tool as well as an offensive tool to quickly in on opponent or escape bad situations. You can cancel into respective Phantom Moves after any Samurai Edge shot or after Ghost Butterfly by pressing any attack button, with this being known as the Hasei (派生 lit. Derivation) version in Japanese. Phantom Move doesn't track the opponent like many other teleportations. The distance he moves is based on himself, so you can control the area much better, but you have to plan you teleports a little more. In the air, you can repeat any teleport up to three times before landing.
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