About: Medic (StarCraft II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission "The Outlaws". The healing ability has a somewhat longer range than in StarCraft, allowing medics to stay behind friendly troops. Bunkered medics may also heal troops in the same bunker, allowing bunkered marines to use stimpacks more liberally. In Co-op Missions, players have access to medics if they play as Jim Raynor.

AttributesValues
rdfs:label
  • Medic (StarCraft II)
rdfs:comment
  • Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission "The Outlaws". The healing ability has a somewhat longer range than in StarCraft, allowing medics to stay behind friendly troops. Bunkered medics may also heal troops in the same bunker, allowing bunkered marines to use stimpacks more liberally. In Co-op Missions, players have access to medics if they play as Jim Raynor.
Unit
  • medic
armortype
lore
  • xyz
req
  • *Tech lab/Tech reactor *None
campname
  • Wings of Liberty
  • Heart of the Swarm
Hotkey
  • E
engyregen
  • 0(xsd:double)
dbkwik:starcraft/p...iPageUsesTemplate
Faction
  • Terran Dominion
  • Raynor's Raiders
  • Mira's Marauders
Energy
  • 200(xsd:integer)
Speed
  • 2(xsd:double)
Produced
Armor
  • 1(xsd:integer)
Role
  • Support trooper
Game
  • SC2
Name
  • Medic
Type
ImgSize
  • 150(xsd:integer)
  • 200(xsd:integer)
costgas
  • 50(xsd:integer)
costmin
  • 75(xsd:integer)
transsize
  • 1(xsd:integer)
BGCOLOR
  • blue
Image
  • Medic_SC2_Head2.jpg
Campaign
  • x
Sight
  • 9(xsd:integer)
HP
  • 60(xsd:integer)
Time
  • 25(xsd:integer)
Race
  • Terran
SC
  • x
Supply
  • 2(xsd:integer)
abstract
  • Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission "The Outlaws". The healing ability has a somewhat longer range than in StarCraft, allowing medics to stay behind friendly troops. Bunkered medics may also heal troops in the same bunker, allowing bunkered marines to use stimpacks more liberally. Medics are cheaper and available earlier in the campaign than the medivac dropship. Medics are better able to keep formation with infantry, but are in turn more vulnerable to attack. Medics have a higher priority in StarCraft II than in StarCraft and are more likely to be targeted. In Co-op Missions, players have access to medics if they play as Jim Raynor.
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