About: Rune Maker   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"You no longer merely inscribe the runes of divine power. Now you create them."[PH3:160] Prerequisite: 21st level, runepriest Rune Forge: You understand the deepest secrets of the runes, and you take your place among the gods as one who can forge reality. You create your own astral domain and from there gather some of the finest crafters from across the cosmos. Until the end of time, you build new divine runes. Rune of Might (21st level): Your Strength score increases by 2. Once you are in a rune state, you can change the rune state as a minor action.

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  • Rune Maker
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  • "You no longer merely inscribe the runes of divine power. Now you create them."[PH3:160] Prerequisite: 21st level, runepriest Rune Forge: You understand the deepest secrets of the runes, and you take your place among the gods as one who can forge reality. You create your own astral domain and from there gather some of the finest crafters from across the cosmos. Until the end of time, you build new divine runes. Rune of Might (21st level): Your Strength score increases by 2. Once you are in a rune state, you can change the rune state as a minor action.
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abstract
  • "You no longer merely inscribe the runes of divine power. Now you create them."[PH3:160] Prerequisite: 21st level, runepriest Rune Forge: You understand the deepest secrets of the runes, and you take your place among the gods as one who can forge reality. You create your own astral domain and from there gather some of the finest crafters from across the cosmos. Until the end of time, you build new divine runes. Rune of Might (21st level): Your Strength score increases by 2. Once you are in a rune state, you can change the rune state as a minor action. Lord of All Runes (24th level): Once per round, when you change your rune state on your turn, you or one adjacent ally can make a saving throw. Rune of Immortality (30th level): When you fail your third death saving throw during an encounter, you don't die. You instead vanish, appearing in your god's dominion. All conditions and harmful effects on you end, you are considered to have failed no death saving throws, and you can spend a healing surge. At the start of your next turn, you reappear within 10 squares of the space you left.
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