About: E1M6: The Door to Chthon   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Quake1.gif E1M6: The Door to Chthon Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Door to Chthon is the sixth level of the Dimension of the Doomed. Filled with deadly traps and obstacles to overcome, this fortress-like level is the final challenge for those that seek to access the The House of Chthon. Many of the monsters are not visible from the start and appear later - either teleported or dropped from hidden compartments.

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  • E1M6: The Door to Chthon
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  • File:Quake1.gif <default>E1M6: The Door to Chthon</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Door to Chthon is the sixth level of the Dimension of the Doomed. Filled with deadly traps and obstacles to overcome, this fortress-like level is the final challenge for those that seek to access the The House of Chthon. Many of the monsters are not visible from the start and appear later - either teleported or dropped from hidden compartments.
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  • File:Quake1.gif <default>E1M6: The Door to Chthon</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Door to Chthon is the sixth level of the Dimension of the Doomed. Filled with deadly traps and obstacles to overcome, this fortress-like level is the final challenge for those that seek to access the The House of Chthon. Many of the monsters are not visible from the start and appear later - either teleported or dropped from hidden compartments. In this level the player must find both a Gold Key and a Silver Key in order to proceed. Apart from several Lava pools, the deadliest trap players will face is a moving Spiked Wall in one of the corridors.
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