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An Entity of Type : dbkwik:resource/Ho0Q_NkhP6CsQCkKFtpfcQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This article is about the power source keyword. For the damage type keyword, see psychic. The psionic keyword indicates that the power source of a class or power is the character's own trained mind and incredible willpower.

AttributesValues
rdf:type
rdfs:label
  • Psionic
rdfs:comment
  • This article is about the power source keyword. For the damage type keyword, see psychic. The psionic keyword indicates that the power source of a class or power is the character's own trained mind and incredible willpower.
  • It follows this formula:
  • Psionic is a StarCraft II unit type. Terran ghosts' "Snipe" ability deals an extra 25 (50 total) damage to psionic units.
  • The Psionic is one of the character classes available to players in the Wizardry series of games. It is an advanced class, introduced in Wizardry VI, which introduces a new form of magic composed of mostly mental attacks; Psionics. The Psionic is the equivalent in Wizardry of an archetype rarely present in fantasy games but common in science-fiction games, the Psychic or ESPer. Mook are known for making excellent Psionics. This article lacks enough Experience Points to have a rank. You can help by [ sending it to a dungeon to fight some battles] so it can gain its first ranks.
  • Even though he appears to look exactly like a human under his suit, Gavin is at best only a distant genetic relative to the human race. He is in fact one of the last known survivors of his people, an ancient and advanced civilization that rose to prominence and were wiped out long before human beings ever developed complex thought. Instead the energy rained down destruction upon everything, randomly incinerating or flash-freezing whatever it touched. Gavin’s people as well as the monsters were all but wiped out and the cataclysm eventually triggered a global ice age.
  • Psionics is a psychic ability in almost all intelligent life forms (including Dragaerans, Easterners, athyra, dragons and jhereg) to produce a desired effect upon an object through concentrated control of imagination. Advanced users of psionics include witches, sorcerers, wizards, oracles and Daymar.
  • Psionics are advanced scholars in the science of the mind and its use over the material world. Unlike other mages, they are able to control ethereal energy around them merely by willing it, and therefore do not require the use of spellbooks or magical reagents. Their focus on mental control makes sanity their paramount concern, for in casting a spell a Psionic must be able to withstand the rigors of manipulating reality with the mind. A Psionic's primary attribute is Sanity.
  • Telepaths: Telepaths have the ability to read and to alter the thoughts of others. Some can also communicate with other people-especially other Psionics, mentally. Powerful Telepaths can completely alter a person's personality. They can also control others with their minds. Some can even speak to and control animals with their own minds. Telekinetics: Telekinetics have the ability to move objects with their minds. * Examples: Emma DeLauro (tele-empathy/mental manipulation), Dr. Olivia Robinson (tele-empathy), Henry Voight (mind control/dream manipulation)
Strength
  • 3(xsd:integer)
dcterms:subject
formeraffiliation
  • Blade Sect
Durability
  • 4(xsd:integer)
Intelligence
  • 3(xsd:integer)
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Eyes
  • Blue
Speed
  • 2(xsd:integer)
Weapon
  • *Encounter Suit *Bladed Weapons
Hair
  • Blonde
Name
  • Psionic
Abilities
  • Born Warrior
Fighting Skills
  • 6(xsd:integer)
Energy Projection
  • 3(xsd:integer)
criminal
  • Industrial Espionage
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Reference
  • Blank
Weight
  • 200.0
Height
  • 6.0
Identity
  • Secret
Enemies
Powers
  • *Regeneration *Mental Abilities **Telepathy **Psychokinesis
NPC
  • No
Classification
  • Enhanced Being
Gender
  • Male
Race
  • Near-Human
Position
  • Dominator
RealName
  • Gavin Alaster
Creator
TransReference
  • Blank
TransFighting Skills
  • 6(xsd:integer)
TransIntelligence
  • 3(xsd:integer)
TransStrength
  • 4(xsd:integer)
TransExplanation
  • Armor
TransEnergy Projection
  • 6(xsd:integer)
TransDurability
  • 5(xsd:integer)
TransSpeed
  • 4(xsd:integer)
abstract
  • Even though he appears to look exactly like a human under his suit, Gavin is at best only a distant genetic relative to the human race. He is in fact one of the last known survivors of his people, an ancient and advanced civilization that rose to prominence and were wiped out long before human beings ever developed complex thought. A losing war with a race of monsters proved to be the catalyst that would see the end of Gavin’s people. Desperate and out of options, the elders approved the launching of a device that harnessed an unstable power known as elemental energy into the atmosphere with the promise that it would only affect the monsters. Instead the energy rained down destruction upon everything, randomly incinerating or flash-freezing whatever it touched. Gavin’s people as well as the monsters were all but wiped out and the cataclysm eventually triggered a global ice age. Gavin was frozen in near perfect stasis for billions of years. Over the long course of eons, the elemental energy that froze him caused his body to change in unpredictable ways, giving him telepathic and regenerative powers. He was eventually found trapped in a glacier by scientists working for the Protolone Corporation. They exhumed his body and, thanks in part to Gavin’s regenerative abilities, were able to revive him. After successfully reviving him, Protolone attempted to exploit Gavin, hoping to turn him into a corporate-controlled superhero. They manipulated him into helping them research organic tech, which was based off of the armor that Gavin had been wearing when he was found in the glacier. With Gavin’s help, they managed to develop an encounter/combat suit that enhanced Gavin’s abilities. Not one to be pushed around, Gavin, with the help of one of Protolone’s scientists, eventually stole the encounter suit, blew up the laboratory where the research was being conducted and escaped. Despite Protolone publicly proclaiming him to be a criminal and trying to recapture him, Gavin, now known as the Psionic, remains free and at large, roaming from location to location as he tries to adapt to the new world he finds himself in.
  • This article is about the power source keyword. For the damage type keyword, see psychic. The psionic keyword indicates that the power source of a class or power is the character's own trained mind and incredible willpower.
  • It follows this formula:
  • Telepaths: Telepaths have the ability to read and to alter the thoughts of others. Some can also communicate with other people-especially other Psionics, mentally. Powerful Telepaths can completely alter a person's personality. They can also control others with their minds. Some can even speak to and control animals with their own minds. * Examples: Ruby Bishop (telepathy/extra-sensory perception), Lisa Valentine (telepathic links), Marika (telepathy/memory projection), Maria (new mutant detection), Mark Griffin (memory manipulation), Sam Raymond (sensory link by touch), Carter (mental freezing), Andrea Marshall (telepathy), Riley Morgan (finger telepathy) Telekinetics: Telekinetics have the ability to move objects with their minds. * Examples: Frank Thorne (telekinesis), Alison Turner (telekinesis), Stephen Benedict (telekinesis), Daniel Benedict (telekinesis), Harvey Lanchester (telekinetic combustion/pyrokinesis), Rucker (telekinetic shockwave), Charles Carter (telekinesis), Toni Quintana (telekinesis), Morgan Fortier (telekinesis) Tele-Empaths: Tele-Empaths have the ability to feel and to alter the emotions and perceptions of others. Some can even project their own feelings into the minds of other people. NOTE: Tele-Empaths are prone to severe occasional migraines. * Examples: Emma DeLauro (tele-empathy/mental manipulation), Dr. Olivia Robinson (tele-empathy), Henry Voight (mind control/dream manipulation) Tele-Cybers: Tele-Cybers have the ability to manipulate and interact with electronic devices. NOTE: Tele-Cybers are prone to radical emotional shifts. * Examples: Michelle Bigelow (cybernetic mind/technopathy), William Dennett (digital communication/technopathy) Precognitives: Precognitives, aka Precogs have premonitions of the future. These are only of a possible future and outcomes can be altered. * Examples: Emma DeLauro (empathic precognition), Tyler Ryan (precognition), John Bishop (precognition) Illusionists: Illusionists harness the power to project fake visuals and occasionally attitudes. The quality of illusions can be poor, appearing in a holographic form, or incredibly convincing. * Examples: Emma DeLauro (empathic illusion casting), Levak Ivanov (alternate reality projection), Johnny Cummings (remote illusion casting), Zack Lockhart (psychometry/holographic projection) NOTE: Some Psionics develop the power to use mental bolts that are capable of knocking a person unconscious. More than likely, Telepaths and Tele-Empaths develop this power more regularly than other Psionics due to the fact that they can access another person's mind, although they do it in different ways. New Mutants that have the abilities of Intangibility or Imperviousness are often immune to this power; other highly developed Psionics may be as well. This class of New Mutants is considered to be the most difficult to monitor and control.
  • Psionic is a StarCraft II unit type. Terran ghosts' "Snipe" ability deals an extra 25 (50 total) damage to psionic units.
  • Psionics is a psychic ability in almost all intelligent life forms (including Dragaerans, Easterners, athyra, dragons and jhereg) to produce a desired effect upon an object through concentrated control of imagination. The potential ability of psionics is theoretically unlimited and alligns itself with the degree of perfection of the minds imagination, but once a certain level of imaginative strength is reached errors result in internal or external damage. The object of psionics attempts could be a living or inanimate and the difficulty of the work varies with the complexity and size of the object. It takes a very strong mental effort to destroy anothers' brain for example, while it takes a brief amount of concentration for a trained mind to cause a minature flame. Among the most common application of psionic power is communication, which allows a mind to connect to another and establish dialogue and requires cooperation of both minds for it to occur. To achieve initial contact with another mind one must think of the other person using their experience of them; this is made easier if the person is physically present and harder if it is the first time such contact is made with this particular person. Advanced users of psionics include witches, sorcerers, wizards, oracles and Daymar.
  • Psionics are advanced scholars in the science of the mind and its use over the material world. Unlike other mages, they are able to control ethereal energy around them merely by willing it, and therefore do not require the use of spellbooks or magical reagents. Their focus on mental control makes sanity their paramount concern, for in casting a spell a Psionic must be able to withstand the rigors of manipulating reality with the mind. Psionics have a unique selection of spells to choose from, as the magic of the mind is different from the magic of other mages. However, their spells achieve some of the same effects, such as enhancing the abilities of the caster or lashing out at enemies. Psionics also have many unique powers, and can assume the appearance of a common object, view the world through the eyes of another, or even cause others to forget they were ever there. While they can usually protect themselves with magic, Psionics can also do battle with whips, or with simple weapons like maces or daggers. Cloistered away in a monastary-like training environment for ten years, Psionics have a mental discipline that is almost incomprehensible to most people. After completing their education, they often seek adventure and excitement, and look for any opportunity to use their enhanced brain power. Many young Psionics journey to Sigil, because it is located on the continent of Auryn. The city is imbued with strong magical energy by the moons, and provides an excellent environment for occult studies. A Psionic's primary attribute is Sanity.
  • The Psionic is one of the character classes available to players in the Wizardry series of games. It is an advanced class, introduced in Wizardry VI, which introduces a new form of magic composed of mostly mental attacks; Psionics. The Psionic is the equivalent in Wizardry of an archetype rarely present in fantasy games but common in science-fiction games, the Psychic or ESPer. Mook are known for making excellent Psionics. This article lacks enough Experience Points to have a rank. You can help by [ sending it to a dungeon to fight some battles] so it can gain its first ranks.
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