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| - Hit Dice: 8d8+16 (52 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18 Base Attack/Grapple: +8/+10 Attack: Chain +10 melee (2d4+2/19-20) Full Attack: 2 chains +10 melee (2d4+2/19-20) Space/Reach: 5 ft./5 ft. (10 ft. with chains) Special Attacks: Dancing chains, unnerving gaze Special Qualities: Damage reduction 5/silver or good, darkvision 60 ft., immunity to cold, regeneration 2, spell resistance 18 Saves: Fort +8, Ref +8, Will +6 Abilities: Str 15, Dex 15, Con 15, Int 6, Wis 10, Cha 12 Environment: A lawful evil-aligned plane Challenge Rating:
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| abstract
| - Hit Dice: 8d8+16 (52 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18 Base Attack/Grapple: +8/+10 Attack: Chain +10 melee (2d4+2/19-20) Full Attack: 2 chains +10 melee (2d4+2/19-20) Space/Reach: 5 ft./5 ft. (10 ft. with chains) Special Attacks: Dancing chains, unnerving gaze Special Qualities: Damage reduction 5/silver or good, darkvision 60 ft., immunity to cold, regeneration 2, spell resistance 18 Saves: Fort +8, Ref +8, Will +6 Abilities: Str 15, Dex 15, Con 15, Int 6, Wis 10, Cha 12 Skills: Climb +13, Craft (blacksmithing) +17, Escape Artist +13, Intimidate +12, Listen +13, Spot +13, Use Rope +2 (+4 with bindings) Feats: Alertness, Improved Critical (chain), Improved Initiative Environment: A lawful evil-aligned plane Organization: Solitary, gang (2-4), band (6-10), or mob (11-20) Challenge Rating: Treasure: Standard Alignment: Always lawful evil Advancement: 9-16 HD (Medium) Level Adjustment:
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