Phasers are the standard energy weapons of Federation starships and they are the starter weapons for new Federation characters. They come in several types, as most energy weapons do in STO. Phasers deliver a consistent beam attack designed to burn down enemy shields more efficiently than kinectic weapons (mines and torpedos). All phasers have a 2.5% chance of disabling one ship subsystem (turning, engines, weapons, shields, etc.) for 5 seconds. Without buffs, phaser damage to shields is about 1/10th of its rated damage to hulls. All damage points shown in the tables are rated against unprotected hulls without resistences or buffs.
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| - Phasers are the standard energy weapons of Federation starships and they are the starter weapons for new Federation characters. They come in several types, as most energy weapons do in STO. Phasers deliver a consistent beam attack designed to burn down enemy shields more efficiently than kinectic weapons (mines and torpedos). All phasers have a 2.5% chance of disabling one ship subsystem (turning, engines, weapons, shields, etc.) for 5 seconds. Without buffs, phaser damage to shields is about 1/10th of its rated damage to hulls. All damage points shown in the tables are rated against unprotected hulls without resistences or buffs.
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abstract
| - Phasers are the standard energy weapons of Federation starships and they are the starter weapons for new Federation characters. They come in several types, as most energy weapons do in STO. Phasers deliver a consistent beam attack designed to burn down enemy shields more efficiently than kinectic weapons (mines and torpedos). All phasers have a 2.5% chance of disabling one ship subsystem (turning, engines, weapons, shields, etc.) for 5 seconds. Without buffs, phaser damage to shields is about 1/10th of its rated damage to hulls. All damage points shown in the tables are rated against unprotected hulls without resistences or buffs.
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