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An Entity of Type : dbkwik:resource/LepA5BC7Wq7ufwqxaPtyZg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bonus Fruit is Pac-Man's Neutral Special Move. Pac-Man uses a fruit and tosses at an opponent.

AttributesValues
rdf:type
rdfs:label
  • Bonus Fruit
rdfs:comment
  • Bonus Fruit is Pac-Man's Neutral Special Move. Pac-Man uses a fruit and tosses at an opponent.
  • Bonus Fruit (ボーナスフルーツ, Bōnasufurūtsu), is Pac-Man's standard special move in Super Smash Flash 2. Pac-Man uses a fruit and tosses at an opponent. If charged, the fruit will change, with different characteristics and movement patterns when thrown. The bonus cycle will be in the same order as the original Pac-Man (Cherry, Strawberry, Orange, Apple, Grape, Galaxian Flagship, Bell, and Key). Pac-Man can stop charging at any time and whichever fruit he is holding will be saved to throw later. The charge-up period doubles once the player cycles beyond the orange. If used in mid-air, Pac-Man will brieftly maintain horizontal and vertical speed.
dcterms:subject
dbkwik:mcleodgamin...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
Games
  • Super Smash Bros. 3DS/Wii U
Name
  • Bonus Fruit
Icon
  • 60(xsd:integer)
Universe
User
abstract
  • Bonus Fruit is Pac-Man's Neutral Special Move. Pac-Man uses a fruit and tosses at an opponent.
  • Bonus Fruit (ボーナスフルーツ, Bōnasufurūtsu), is Pac-Man's standard special move in Super Smash Flash 2. Pac-Man uses a fruit and tosses at an opponent. If charged, the fruit will change, with different characteristics and movement patterns when thrown. The bonus cycle will be in the same order as the original Pac-Man (Cherry, Strawberry, Orange, Apple, Grape, Galaxian Flagship, Bell, and Key). Pac-Man can stop charging at any time and whichever fruit he is holding will be saved to throw later. The charge-up period doubles once the player cycles beyond the orange. If used in mid-air, Pac-Man will brieftly maintain horizontal and vertical speed.
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