The Larson family consists of twins Jodie Larson and Jason Larson who first appear in The Sims 2: Open for Business. They are not included on any lot, but will appear in the family bin of any neighborhood associated with Bluewater Village. Their parents are deceased, and they have no one else in their family tree. Their goal is supposedly to make a business together, but that is up to the player. They do not have memories of their parents or of growing up. This is probably an oversight on the part of the game designers.
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rdfs:label
| - Larson family (Bluewater Village)
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rdfs:comment
| - The Larson family consists of twins Jodie Larson and Jason Larson who first appear in The Sims 2: Open for Business. They are not included on any lot, but will appear in the family bin of any neighborhood associated with Bluewater Village. Their parents are deceased, and they have no one else in their family tree. Their goal is supposedly to make a business together, but that is up to the player. They do not have memories of their parents or of growing up. This is probably an oversight on the part of the game designers.
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dbkwik:sims/proper...iPageUsesTemplate
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Tree
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neighbor
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Game
| - The Sims 2: Open for Business
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Name
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Caption
| - The twins Jodie and Jason moved out of their parents house and are now trying to make it on their own in the "real world." Using "monetary donations" from house parties they threw. They are finally ready to get down to business!
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Play
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etymology
| - Larson
;: “‘household’”, home
;: A male child, a boy or man in relation to his parents;
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funds
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generations
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listmembers
| - *Jodie Larson
*Jason Larson
*Alvin Larson
*Elise Larson
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abstract
| - The Larson family consists of twins Jodie Larson and Jason Larson who first appear in The Sims 2: Open for Business. They are not included on any lot, but will appear in the family bin of any neighborhood associated with Bluewater Village. Their parents are deceased, and they have no one else in their family tree. Their goal is supposedly to make a business together, but that is up to the player. They do not have memories of their parents or of growing up. This is probably an oversight on the part of the game designers.
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