A round of battle in Fire Emblem is made up of one or more Attack Sets, which are performed consecutively. In the following, the character which started the battle is referred to as the Initiator and the character being attacked is referred to as the Victim. An Attack Check refers to the system checking whether the character set to perform an Attack Set has such things as is in the correct range to attack the opponent, has a weapon equipped, hasn't had their attack cancelled by skills such as Guard, and so forth. For games without skills, the Skill Check segments can be disregarded.
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| - A round of battle in Fire Emblem is made up of one or more Attack Sets, which are performed consecutively. In the following, the character which started the battle is referred to as the Initiator and the character being attacked is referred to as the Victim. An Attack Check refers to the system checking whether the character set to perform an Attack Set has such things as is in the correct range to attack the opponent, has a weapon equipped, hasn't had their attack cancelled by skills such as Guard, and so forth. For games without skills, the Skill Check segments can be disregarded.
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Attack
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Hit
| - "2[W] + Charisma modifier damage, and one ally you can see shifts 2 squares as a free action. In addition, whenever the target takes a move action, you or one ally you can see shifts 2 squares as an immediate reaction ."
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Range
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Origin
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Target
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Action
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Usage
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miss
| - "Half damage, and one ally you can see shifts 2 squares as a free action."
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abstract
| - A round of battle in Fire Emblem is made up of one or more Attack Sets, which are performed consecutively. In the following, the character which started the battle is referred to as the Initiator and the character being attacked is referred to as the Victim. An Attack Check refers to the system checking whether the character set to perform an Attack Set has such things as is in the correct range to attack the opponent, has a weapon equipped, hasn't had their attack cancelled by skills such as Guard, and so forth. For games without skills, the Skill Check segments can be disregarded.
* Round Start
* Initiating Skill Check: Any skills which take effect at the start of a battle, such as Vantage, are checked.
* Initiator Attack: Initiator takes an Attack Check. If it passes, the Initiator performs an Attack Set against the Victim.
* Victim Attack: Victim takes an Attack Check. If it passes, the Victim performs an Attack Set against the Initiator.
* Repeated Attack: The possibility of either the Initiator or the Victim making a Repeated Attack is checked for. If one of them qualifies, they take an Attack Check. If it passes, the character performs an Attack Set against its opponent.
* Concluding Skill Check: Any skills which take effect at the end of a battle, such as Counter, are checked.
* Round End
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