Spell level is the term used to describe the complexity of the spell being cast. Some spells are fairly easy to learn, memorize, control, etc. They may not require components or study time to master. Other spells are more difficult to learn, and are left to more advanced magic users, to avoid disastrous results. Spells are grouped into five different levels:
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| - Spell level is the term used to describe the complexity of the spell being cast. Some spells are fairly easy to learn, memorize, control, etc. They may not require components or study time to master. Other spells are more difficult to learn, and are left to more advanced magic users, to avoid disastrous results. Spells are grouped into five different levels:
- A spell level is a number from 0 to 9 that indicates the general power of a spell. Level 0 spells are also called cantrips (or technically orisons for divine casters, although NWN2 doesn't use this term), and epic spells are sometimes called level 10 spells. See also: spell progression for what levels each caster gains a new level of spells.
- Spell level is a number between 0 and 9 that defines the spell's relative power. Level 0 spells are also called cantrips, and epic spells are sometimes called level 10 spells. The most direct consequence of spell level is its effect on the DC of saving throws; spell level is one of the addends in the formula. In addition, it is possible to have immunity to spells below a certain level (c.f. globe of invulnerability).
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| - Spell level is the term used to describe the complexity of the spell being cast. Some spells are fairly easy to learn, memorize, control, etc. They may not require components or study time to master. Other spells are more difficult to learn, and are left to more advanced magic users, to avoid disastrous results. Spells are grouped into five different levels:
- Spell level is a number between 0 and 9 that defines the spell's relative power. Level 0 spells are also called cantrips, and epic spells are sometimes called level 10 spells. The most direct consequence of spell level is its effect on the DC of saving throws; spell level is one of the addends in the formula. In addition, it is possible to have immunity to spells below a certain level (c.f. globe of invulnerability). In spell descriptions, the level is preceded by an abbreviation for the class whose members can cast the spell. The level entry also indicates whether a spell is a domain spell and, if so, what its domain and its level as a domain spell are.
- A spell level is a number from 0 to 9 that indicates the general power of a spell. Level 0 spells are also called cantrips (or technically orisons for divine casters, although NWN2 doesn't use this term), and epic spells are sometimes called level 10 spells. See also: spell progression for what levels each caster gains a new level of spells.
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