About: Carcaetan (Dread Codex Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Carcaetans vary dramatically in appearance. Some look exactly as they did before their transformation, with only a slight pallor and lack of scent to differentiate them from the living. Others are quite disturbing, bearing horrible wounds and a clearly unnatural bearing. A few, who maintain some degree of sanity and adapt to their new existence, learn to replace their destroyed extremities with parts from other creatures, rebuilding their bodies piece by piece.

AttributesValues
rdfs:label
  • Carcaetan (Dread Codex Monster)
rdfs:comment
  • Carcaetans vary dramatically in appearance. Some look exactly as they did before their transformation, with only a slight pallor and lack of scent to differentiate them from the living. Others are quite disturbing, bearing horrible wounds and a clearly unnatural bearing. A few, who maintain some degree of sanity and adapt to their new existence, learn to replace their destroyed extremities with parts from other creatures, rebuilding their bodies piece by piece.
dcterms:subject
full at
  • Bite +4 melee and 2 claws +2 melee
Will
  • +3
Fort
  • +1
DEX
  • 10(xsd:integer)
feats
  • Improved Critical B, Multiattack, Toughness
init
  • +0
str
  • 17(xsd:integer)
touch
  • 10(xsd:integer)
CHA
  • 13(xsd:integer)
Grapple
  • +4
adv
  • 4(xsd:integer)
BAB
  • +1
Monster
  • Carcaetan
sq
  • [[#Rejuvenation
env
  • Any
Wis
  • 10(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
treas
  • None
Skills
  • Climb +5, Hide +6, Listen +4, Move Silently +4, Search +2, Spot +6
Speed
  • 30(xsd:integer)
org
  • Solitary or pack
Type
  • Undead
Align
  • Always neutral evil
con
  • —
flat
  • 15(xsd:integer)
at
  • Bite +4 melee
Reach
  • 5(xsd:integer)
cr
  • 2(xsd:integer)
La
  • —
HD
  • 3(xsd:integer)
AC
  • 15(xsd:integer)
Space
  • 5(xsd:integer)
int
  • 11(xsd:integer)
HP
  • 22.0
SA
  • [[#Feed
ref
  • +1
Size
  • Medium
abstract
  • Carcaetans vary dramatically in appearance. Some look exactly as they did before their transformation, with only a slight pallor and lack of scent to differentiate them from the living. Others are quite disturbing, bearing horrible wounds and a clearly unnatural bearing. A few, who maintain some degree of sanity and adapt to their new existence, learn to replace their destroyed extremities with parts from other creatures, rebuilding their bodies piece by piece. A carcaetan is created by magic designed to remove a creature from the cycle of life. The ritual is sometimes used as punishment or a powerful curse, but some evil individuals undergo it intentionally. The carcaetan loses its ability to grow, heal, reproduce, and die, and must steal energy from the living to gain the strength to act. The blood and flesh of animals and humanoids provide the greatest amount of nourishment, but carcaetans can survive off grass and leaves for days. A rat can keep a carcaetan energetic for hours, while a human can satiate one for a week. Without nourishment, carcaetans lose the capacity to exert themselves, becoming thinking lumps of inanimate flesh. An injured carcaetan's wounds never close, but even burnt or mutilated carcaetans eventually pull themselves back together. Carcaetans who suffer grave injuries often lost the ability to think clearly, becoming mindless, flesh-eating monsters. Carcaetans speak any languages they spoke in life (usually Common).
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