The d20 System is a rules system based on the third edition of Dungeons & Dragons that has been employed by many different companies, including White Wolf under their Sword & Sorcery Studios and Arthaus imprints. Much of this information comes from the Wizards of the Coast d20 System homepage. Please see there for more information.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - The d20 System is a rules system based on the third edition of Dungeons & Dragons that has been employed by many different companies, including White Wolf under their Sword & Sorcery Studios and Arthaus imprints. Much of this information comes from the Wizards of the Coast d20 System homepage. Please see there for more information.
- The d20 System is a role-playing game system to which the company Myriador have converted a number of Fighting Fantasy gamebooks under licence from Wizard Books. Myriador use the trademarks Fighting Fantasy and the Fighting Fantasy logo with permission from Steve Jackson and Ian Livingstone. They use the trademarks "d20 System" and the "d20 System logo" with permission from Wizards of the Coast, a subsidiary of Hasbro, Inc.
- Much of the d20 System was released as the System Reference Document (SRD) under the Open Game License (OGL) as Open Game Content (OGC), which allows commercial and non-commercial publishers to release modifications or supplements to the system without paying for the use of the system's associated intellectual property, which is owned by Wizards of the Coast.
- The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons. The system is named after the 20-sided dice which are central to the core mechanics of many actions in the game.
|
sameAs
| |
dcterms:subject
| |
foaf:homepage
| |
dbkwik:fightingfan...iPageUsesTemplate
| |
dbkwik:nwn2/proper...iPageUsesTemplate
| |
dbkwik:rpgresearch...iPageUsesTemplate
| |
abstract
| - The d20 System is a rules system based on the third edition of Dungeons & Dragons that has been employed by many different companies, including White Wolf under their Sword & Sorcery Studios and Arthaus imprints. Much of this information comes from the Wizards of the Coast d20 System homepage. Please see there for more information.
- Much of the d20 System was released as the System Reference Document (SRD) under the Open Game License (OGL) as Open Game Content (OGC), which allows commercial and non-commercial publishers to release modifications or supplements to the system without paying for the use of the system's associated intellectual property, which is owned by Wizards of the Coast. The original impetus for the open licensing of the d20 System was the economics of producing roleplaying games. Game supplements suffered far more diminished sales over time than the core books required to play the game. Ryan Dancey, Dungeons and Dragons' brand manager at the time, directed the effort of licensing the new edition of Dungeons and Dragons through the 'd20 System Trademark', allowing other companies to support the d20 System under a common brand identity. This is distinct from the Open Game License, which simply allows any party to produce works composed or derivative of designated Open Game Content. Theoretically this would spread the cost of supplementing the game and would increase sales of the core books, which could only be published by Wizards of the Coast under the Dungeons and Dragons and d20 System trademarks. (To this end, the SRD does not include rules for character creation and advancement.)
- The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons. The system is named after the 20-sided dice which are central to the core mechanics of many actions in the game. Much of the d20 System was released as the System Reference Document (SRD) under the Open Game License (OGL) as Open Game Content (OGC), which allows commercial and non-commercial publishers to release modifications or supplements to the system without paying for the use of the system's associated intellectual property, which is owned by Wizards of the Coast. The original impetus for the open licensing of the d20 System was the economics of producing roleplaying games. Game supplements suffered far more diminished sales over time than the core books required to play the game. Ryan Dancey, Dungeons and Dragons' brand manager at the time, directed the effort of licensing the new edition of Dungeons and Dragons through the 'd20 System Trademark', allowing other companies to support the d20 System under a common brand identity. This is distinct from the Open Game License, which simply allows any party to produce works composed or derivative of designated Open Game Content. Theoretically this would spread the cost of supplementing the game and would increase sales of the core books, which could only be published by Wizards of the Coast under the Dungeons and Dragons and d20 System trademarks. (To this end, the SRD does not include rules for character creation and advancement.) The marketing theory behind the d20 System and its associated licenses is network externalities; support for the core rules would become an external expense rather than one incurred by Wizards of the Coast, but would promote the sales of the company's core rulebooks.
- The d20 System is a role-playing game system to which the company Myriador have converted a number of Fighting Fantasy gamebooks under licence from Wizard Books. Myriador use the trademarks Fighting Fantasy and the Fighting Fantasy logo with permission from Steve Jackson and Ian Livingstone. They use the trademarks "d20 System" and the "d20 System logo" with permission from Wizards of the Coast, a subsidiary of Hasbro, Inc.
|
is Row 3 info
of | |
is System
of | |