About: StarCraft II Q&A batches/42   Sponge Permalink

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1. What was the main reasoning to shifting the Hydralisk backwards one technology level? How does this affect the Zerg early-game, especially since the Zerg will have absolutely no anti-air units before the Hydralisks? (gamereplays.org) 2. What kinds of cheats will be included in Starcraft 2, and how will they be accessed/unlocked? (starcraft.org) 5. Does the Battlecruisers new AoE affect friendly units in the area? (thewarcenter.net) 6. Will it be possible to use the full 3D cinematics mechanic from the single player campaign in the map editor? (sc2pod.com) --- End of Transmission---

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  • StarCraft II Q&A batches/42
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  • 1. What was the main reasoning to shifting the Hydralisk backwards one technology level? How does this affect the Zerg early-game, especially since the Zerg will have absolutely no anti-air units before the Hydralisks? (gamereplays.org) 2. What kinds of cheats will be included in Starcraft 2, and how will they be accessed/unlocked? (starcraft.org) 5. Does the Battlecruisers new AoE affect friendly units in the area? (thewarcenter.net) 6. Will it be possible to use the full 3D cinematics mechanic from the single player campaign in the map editor? (sc2pod.com) --- End of Transmission---
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  • 1. What was the main reasoning to shifting the Hydralisk backwards one technology level? How does this affect the Zerg early-game, especially since the Zerg will have absolutely no anti-air units before the Hydralisks? (gamereplays.org) 2. What kinds of cheats will be included in Starcraft 2, and how will they be accessed/unlocked? (starcraft.org) 3. Concerning resources there is one big issue for mapmakers: There are only two of them. For many UMS-maps you need more different resource-types than gas and minerals, thus mapmakers were forced to use even civilians as a sort of resource. So will mapmakers be able to place their one, gather-able resources on the map such as lumber or gold? (starcraft2.4players.de) 4. With the Battlecruiser's new ability dealing splash damage to lightly armored air units, you could fear that the Thor has once more fallen into a role void. Is this the case or are the Battlecruiser ability and the Thor's anti-air capabilities tactically different enough? (Gamereplays.org) 5. Does the Battlecruisers new AoE affect friendly units in the area? (thewarcenter.net) 6. Will it be possible to use the full 3D cinematics mechanic from the single player campaign in the map editor? (sc2pod.com) 7. Most users know that even invisible units can be seen by experienced players since they cause this nice little blur effect while in Warcraft 3 invisible units are indeed invisible aside from leaving footprints on the ground. So what about transferring the 'real' invisibility into the World of Starcraft by allowing mapmakers to choose from those two different invisible modes for each unit? (starcraft2.4players.de) Map makers will be able to remove the blur effect that is currently on StarCraft IIs invisible units. --- End of Transmission---
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