About: Slann   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There were five spawnings of Slann created by the Old Ones, each with a particular role to play in their Great Plan. No new Slann have been spawned since the departure of their creators; all the Slann alive today are those self-same ones. Without any new Mage-Priests, they are a dying race, faced with extinction. Well over half of their kind died in the Great Catastrophe, including all of the First Spawning - the wisest and most powerful of the Slann, and the only ones that had direct contact with the Old Ones. In the ages since then, many other Slann have died violently — irreplaceable losses that are greatly lamented. With each Mage-Priest lost, the Saurus and Skinks further insulate those that remain, protecting them with their very lives.

AttributesValues
rdfs:label
  • Slann
rdfs:comment
  • There were five spawnings of Slann created by the Old Ones, each with a particular role to play in their Great Plan. No new Slann have been spawned since the departure of their creators; all the Slann alive today are those self-same ones. Without any new Mage-Priests, they are a dying race, faced with extinction. Well over half of their kind died in the Great Catastrophe, including all of the First Spawning - the wisest and most powerful of the Slann, and the only ones that had direct contact with the Old Ones. In the ages since then, many other Slann have died violently — irreplaceable losses that are greatly lamented. With each Mage-Priest lost, the Saurus and Skinks further insulate those that remain, protecting them with their very lives.
  • The Slann's history differs from most archetypal super-advanced civilizations which reach a golden age and then suffer a cataclysm which all but destroys their race. It is said no records exist of any destructive cataclysm befalling the Slann. At some point, the Slann simply retired from their role in galactic affairs, perhaps coming upon some great cosmic truth. The Jokaero and the Orks are also suggested as being the possible creations of the Slann.
dcterms:subject
abstract
  • The Slann's history differs from most archetypal super-advanced civilizations which reach a golden age and then suffer a cataclysm which all but destroys their race. It is said no records exist of any destructive cataclysm befalling the Slann. At some point, the Slann simply retired from their role in galactic affairs, perhaps coming upon some great cosmic truth. The Old Slann had developed the original Webway, which was later extended and perfected by the Eldar when they inherited the Slann's role in the galaxy. As well as teaching the Eldar about the many positive aspects of the Warp and the psychic abilities it could confer, the Old Slann are said to have forewarned the Eldar about the dangers that they would face from their own natures. When the Fall of the Eldar came long after the time of the Old Slann, those few that had heeded the warnings survived. The Jokaero and the Orks are also suggested as being the possible creations of the Slann. The Old Slann's descendants survive into the current Age of the Imperium as the Slann, resembling humanoid frogs with a Mayan/Aztec-like culture that itself may be indicative of their ancestors interactions with primitive humans on Terra. Although no longer concerned with galactic affairs and existing in a much more primal state, most Slann colonies maintain their advanced technology and knowledge.
  • There were five spawnings of Slann created by the Old Ones, each with a particular role to play in their Great Plan. No new Slann have been spawned since the departure of their creators; all the Slann alive today are those self-same ones. Without any new Mage-Priests, they are a dying race, faced with extinction. Well over half of their kind died in the Great Catastrophe, including all of the First Spawning - the wisest and most powerful of the Slann, and the only ones that had direct contact with the Old Ones. In the ages since then, many other Slann have died violently — irreplaceable losses that are greatly lamented. With each Mage-Priest lost, the Saurus and Skinks further insulate those that remain, protecting them with their very lives. The Slann see the world differently from other beings. Their orderly minds are constantly at work — deciphering complex problems and wandering the cosmos. To the Slann, time passes more quickly than it does for short-lived creatures, and a Slann will regularly slip into extended periods of restful contemplation that might last decades, or even centuries, at a time. They sit unmoving on their stone palanquins or in their Star Chambers, and to an outsider a Slann might appear asleep, or even dead. So deeply do they meditate that signs of life are hard to detect - their breaths are shallow and far apart, their eyes unblinking and vacant, yet the Slann are attuned to more than mortals realise — for they can perceive the magic and raw disorder that has hung in the very air since the great influx of Chaos. Privileged Skinks attend to the Slann, patiently waiting for the ancient beings to stir and recording their every prophecy or proclamation. Most often, however, Slann converse telepathically between themselves; they can also see through the eyes of some Skinks, such as the Priests and Oracles, and enact their will through them. Although they have lost much of their former power since the incursion of the Dark Gods into the world, the Slann are still the undisputed masters of the magical arts.
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