About: (0,0) respawning bug   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The (0, 0) respawning bug was a bug that existed in all official releases of the Doom engine. When a monster is spawned during play rather than at level start, it has no corresponding mapthing, so the mapthing fields inside it are all set to zero. When the code that performs "Nightmare!" skill or -respawn monster respawning considers such a monster, it will be respawned at the point (0, 0) regardless of that point's nature.

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  • (0,0) respawning bug
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  • The (0, 0) respawning bug was a bug that existed in all official releases of the Doom engine. When a monster is spawned during play rather than at level start, it has no corresponding mapthing, so the mapthing fields inside it are all set to zero. When the code that performs "Nightmare!" skill or -respawn monster respawning considers such a monster, it will be respawned at the point (0, 0) regardless of that point's nature.
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abstract
  • The (0, 0) respawning bug was a bug that existed in all official releases of the Doom engine. When a monster is spawned during play rather than at level start, it has no corresponding mapthing, so the mapthing fields inside it are all set to zero. When the code that performs "Nightmare!" skill or -respawn monster respawning considers such a monster, it will be respawned at the point (0, 0) regardless of that point's nature. This bug was first widely noticed on Doom II's MAP30: Icon of Sin, where if the player remains in the level for a long enough time, huge numbers of monsters will appear in the void to the left of the valid map area.
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